mad-bax said:
Yes good game everybody.
I think I would quite like to play an AW game of RaR. Maybe deity, but defer the AW bit intil 10AD.
Standard continents map with an agricultural civ.
...and of course, no MIL Civ -

Honestly, that seems not feasible. At least not before all players know every single feature of the mod.
Continents above Emperor are pretty tough (the AI outnumbers you for a long time, and without someone else to fight, they'll pick on you).
AW
E is fine, but you will be really backwards already. The odd thing is, it's no problem for a MIL Civ in the beginning, the hard times come exactly around 10AD...
I fully understand 'Wonderless' is no convincing idea for trying a new mod.
I'd go with:
- Deity, mad-bax provides a balanced map. Civ: Either a good AGR Civ on Pangea, or a SEA Civ on Pelago. A standard Continents map is something I hate (Huge is a completely different thing!).
- AWE, with either the MIL/SCI, MIL/AGR or MIL/REL Civ
- Demigod, all random.
I would prefer the Deity Pangea game, either the SCI/AGR or COM/AGR Civ for the trait combo, or MIL/AGR for AGR and the UU.
However, Deity means one thing: About every 3rd game, one or more of your neighbors will simply decide to get rid of you before you even can finish your first Tribal Guard...
