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TLC Mercantile (Solo/MP Epic)

Discussion in 'Civ3 - Completed Modpacks' started by Oni Ryuu, Feb 26, 2017.

  1. Oni Ryuu

    Oni Ryuu King

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    1/6
    Version: Civilization 3 Conquests/Complete
    Uncompressed Size: 891 MB​
    Compressed Size: 524 MB
    Tactics & Logistics Conquest mod
    upload_2017-2-27_16-38-23.png


    Welcome to TLC Mercantile

    This mod was developed using Quintillus’ Editor to remove most of the game’s original limits and enable a variety of new features that were previously unachievable.


    You can make your fortune by trading valuable units with other players.
    o
    You can perform train robberies and acts of piracy.
    o
    You can plague your neighbours with insurrectionaries and blame someone else.​


    The game starts in 5000 BC with your primitive tribe knowing only flint knapping, basic agriculture and canoe building. You can grow your people from a vulnerable neolithic hamlet to a stable world power but, it won't be quick or easy.




    Download Main Folder RAR: Main Folder
    Download BIQ:
    TLC Mercantile
    -
    Link to Sima Qian’s: Multiplayer Tool


    Operating Instructions:
    Spoiler :
    Open the files on your computer in the following path C: Drive>Program Files>Firaxis Games>Civilization III Complete>Conquests>Scenarios and move the TLC folder and the BIQ file to this location. Activate the game, select Civ-Content and load the mod.
    Are you using STEAM?
    Spoiler :
    Open the Text folder and you’ll see a file called “labels(Steam)” rename this file to just “labels” to correct menu displacement.
    upload_2017-2-26_7-8-5.png
    If you’re using a no-CD patch you won’t need to swap labels files.
    Do you want to play on Huge maps?
    Spoiler :
    Tiny to Large (120^2-250^2=land mass 2880-25000) maps can be played using the original Conquests.exe file. If you want to use a huge (360^2=land mass 25920-51840) map you’ll hit the city limit with land to spare. Here is a link to Knuckles’ No Limits.exe allowing you to exceed 512 cities and 8192 units.


    More information on posts 2-6.
     
    Last edited: Sep 20, 2019
  2. Oni Ryuu

    Oni Ryuu King

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    Points of Interest

    • Over 500 units available for every civilisation
    • Consumable goods units (production boosting units)
    • Merchandise units (can be shipped across the world and sold to foreign trading partners)
    • Military equipment such as tanks, helicopters and artillery can be exchanged with other players
    • A few sites of religious significance might appear as the game progresses
    • Warships (as opposed to transports and armed merchantmen) can be enhanced with additional guns, VTOL/rotor-wing units, infantry UAVs and ROVs
    • There are 5 additional government options (including an immediately accessible alternative when you begin the game)
    • Each city has its own taxation policies
    • Enemy ships can be plundered
    • Rail is replaced with canal boats, trains and trams
    • All Infantry can enslave
    • Infantry doesn’t require maintenance
    • There are several new weight classes for units

    The game also features a new format for the Civilopedia.
    Spoiler :

    upload_2019-9-17_16-21-39.png
     
    Last edited: Sep 17, 2019
  3. Oni Ryuu

    Oni Ryuu King

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    The Technology Tree


    Spoiler Ancient Times :
    upload_2019-9-17_16-26-43.png
    Spoiler Middle Ages :
    upload_2019-9-17_16-27-36.png
    Spoiler Industrial Ages :
    upload_2019-9-17_16-28-27.png
    Spoiler Modern Times :
    upload_2019-9-17_16-29-7.png
     
    Last edited: Sep 17, 2019
  4. Oni Ryuu

    Oni Ryuu King

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    4/6

    Screen Shots
     
    Last edited: Jul 25, 2019
  5. Oni Ryuu

    Oni Ryuu King

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    Independent Reviews

    (None at present)
     
    Last edited: Jul 25, 2019
  6. Oni Ryuu

    Oni Ryuu King

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    6/6
    18/01/19
    ------The latest News:coffee:---



    Current Bugs

    (None at present)

    Latest Changes

    Players can produce, transport and sell merchandise. 24/07/18
    Nuclear weapons can only be constructed in one city per civilisation. 16/01/19

    Proposed Changes

    (None at present)




    :gripe:---- -- --- -- ----:badcomp:

    ________________________________________________
     
    Last edited: Jul 25, 2019
  7. Jarovid

    Jarovid Prince

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    Started as Japan.

    I noticed that irrigation does not increase food prodaction.
     
  8. Oni Ryuu

    Oni Ryuu King

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    Hi Jarovid, thanks for trying the game.
    We’ll try the obvious first.

    1. What terrain are you irrigating? If it doesn’t produce when irrigated it may be a terrain type that doesn’t allow it. These are the stats in case the Civilopedia is wrong.
    Irrigation bonus
    · Desert =2
    · Plains = 1
    · Grassland = 1
    · Tundra = 0
    · Floodplains = 1
    · Hills = 0
    · Mountains = 0
    · Forest = 0
    · Jungle = 0
    · Marsh = 0
    · Volcano = 0

    2. Despotism and Absolute Monarchy have a limit on how much food per tile they can receive (3 per tile). The terrain you’re trying to irrigate may be already so productive that irrigation provides no advantage e.g. floodplain = 3 food for each unaltered tile or a bonus food resource like wheat and bison would do the same.

    I’m testing a 360^2 game now where I’m in desert and plains and my neighbours have mostly grassland. I can’t see a problem from here, can you tell me more?
     
    Last edited: Feb 26, 2017
  9. Jarovid

    Jarovid Prince

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    I am in Despotism and I irrigated grassland that produce one shield, but it still produces two food units just as it did before irrigation. It should produce three food if I get it right.

    Another thing, I can't turn citizens into entertainers, or any other specialist.

    Would you prefer to have all this stuff sent via private message?
     
  10. Oni Ryuu

    Oni Ryuu King

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    Which BIQ are you using? i'm using TLC Mercantile and i can't see the problem that you're describing.
    upload_2017-2-26_20-44-54.png upload_2017-2-26_20-44-42.png
    can you post a picture?
    All the specialist citizens become available as your tech develops. Entertainers come with literature.
    We've already started so it's all good.
     
  11. chickenx4

    chickenx4 Prince

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    Can you add more add some Si-Fi unit and the future era
     
  12. Oni Ryuu

    Oni Ryuu King

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    This isn’t an easy game; getting through the entire tech will take a lot of work and luck. If you want even more eras, you’re going to need to talk to someone using Steph’s editor.
    A number of other mods feature futuristic units but I’m not going to open that Pandora’s Box.
     
  13. Jarovid

    Jarovid Prince

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    Here's a picture



    upload_2017-2-27_18-11-5.png

    I play Mercantile BIQ.
     
  14. Oni Ryuu

    Oni Ryuu King

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    I misread what was said in the editor.
    upload_2017-2-27_17-57-51.png
    You'll be limited to 2 food per tile until you get Sortation. It's part of the original game so I never questioned it. Only Despotism and Anarchy had that penalty. I gave the penalty to Absolute Monarchy as well.
     
    Last edited: Feb 27, 2017
  15. Jarovid

    Jarovid Prince

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    OK, got it.
    158 turns played so far, everything seems to be OK.
     
  16. Oni Ryuu

    Oni Ryuu King

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    Good to hear.

    I’m on turn 300. I’m a small nation wedged between players 3 times my size. I lost a city to India and failed a 10 turn siege to take Karachi. I’ve amassed 15 trebuchets, hoplites and longbow men and I’ve started producing hospitaller knights for a second attempt.

    I hope you’ve not had to deal with war yet. Besieging fortified cities in the ancient era is hard work.
     
  17. Tigris of Gaul

    Tigris of Gaul Warlord

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    Had a minor error: Art\IA1A\..\Archer\ArchVicYell.wav
     
  18. Oni Ryuu

    Oni Ryuu King

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    HI Tigris of Gaul.

    Thanks for the report and sorry about the crash.
    A patch has been placed in The Latest News post 6/6.
     
  19. Bluemofia

    Bluemofia F=ma

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    To be clear, the tile penalty is that if things produce 3 or more of a particular resource, they produce 1 less. So if you are producing 4 food, after the penalty, you only receive 3.

    This makes it such that there is no benefit in upgrading tiles to produce 3 of something if it produces 2 already, because it's going to be deducted anyways. It is a harsh penalty if you have low tile improvements, as you are losing 33% of the output on things that produce 3, 25% on things that produce 4, etc.

    In fact, it is so bad, that if you had the tile penalty on Minimal corruption (assuming a moderate sized empire with maybe 70% of the tiles improved, with more of them at the core cities), at the end of the day, your effective income/production is comparable to if you had it on Problematic or Rampant corruption without the tile penalty.
     
  20. Oni Ryuu

    Oni Ryuu King

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    Thanks for the clarification. I'm not going to remove the penalty so, get out of despotism ASAP.
     
    Last edited: Mar 1, 2017

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