TheLastOne36
Deity
- Joined
- Jan 17, 2007
- Messages
- 14,045
Hello. This is another SG and yes the title might be weird, but that sentence got stuck in my head and i can't get it out. So i decided to dedicate an SG to it.
Leader: Mansa Musa
civ: Mali
Map: Pangea
Opposition: does anyone want to hand pick the opposition? also how many opposing ai's will we be facing? i'd say 6.
Size: ??? i wanted the group to figure which is the most approprite.
Speed: ??? Same as above
Rules:
1. We MUST win through Conquest OR Domonition.
2. at the end of every 10 turns we must give away all the techs we have researched to every singal AI.
3. The use of spy's is banned. Great Spy's will have to be disbanded.
4. we MUST swap atleast 1 civic at the end of each turnset. (religions count as well)
Each turnset will contain 10 turns to go with the give techs away every 10 turns thing. Just to make things easier. So basically at the end of everyone's turnset, they must give there techs away to the ai's and swap a civic/religion.
if we have no civics to change to(usually at the biggining of the game) then you don't have to change civics.
If we have no other religion to convert to, then we don't need to swap religions.
if we don't have alphabet then we don't need to give away our techs.
easy to understand? i hope so.
there are some things we have to decide upon as a group however.
1. how much enemy AI's do we want? i think 5 is a good number.
2. Do we want to handpick the opposition?
3. What size and speed do you guys want?
4. do we want barbs or not?
Roster
1. Thelastone36
2.pawelo
3. Civman123
4. Arlborn
5. azaris
Leader: Mansa Musa
civ: Mali
Map: Pangea
Opposition: does anyone want to hand pick the opposition? also how many opposing ai's will we be facing? i'd say 6.
Size: ??? i wanted the group to figure which is the most approprite.
Speed: ??? Same as above
Rules:
1. We MUST win through Conquest OR Domonition.
2. at the end of every 10 turns we must give away all the techs we have researched to every singal AI.
3. The use of spy's is banned. Great Spy's will have to be disbanded.
4. we MUST swap atleast 1 civic at the end of each turnset. (religions count as well)
Each turnset will contain 10 turns to go with the give techs away every 10 turns thing. Just to make things easier. So basically at the end of everyone's turnset, they must give there techs away to the ai's and swap a civic/religion.
if we have no civics to change to(usually at the biggining of the game) then you don't have to change civics.
If we have no other religion to convert to, then we don't need to swap religions.
if we don't have alphabet then we don't need to give away our techs.
easy to understand? i hope so.
there are some things we have to decide upon as a group however.
1. how much enemy AI's do we want? i think 5 is a good number.
2. Do we want to handpick the opposition?
3. What size and speed do you guys want?
4. do we want barbs or not?
Roster
1. Thelastone36
2.pawelo
3. Civman123
4. Arlborn
5. azaris