TNESI: The Glorious Mysteries

1. I reduced the army sizes by about 1/4...but it varies, depending on casualties taken that turn, and other factors. As of now they're roughly 2,000 troops.

2. Yes. To balance out this increased power, nations that advance into the next age will have a size stat to deal with.

Somehow I don't think a size stat will compensate for some nations getting double the military power from their EPs.
 
Somehow I don't think a size stat will compensate for some nations getting double the military power from their EPs.

Actually, it will.

Consider this. Empire A wants to raise 100,000 soldiers. They have a medium-sized state, so let's say that they have to spend 2 E.P. to raise a stat. Since 10 points would raise 50 regiments, equivalent to 100,000 troops, they'll be spending half as much.

However, it would cost them 4 E.P. just to raise the training level one.
 
Of course, according to the rules those 100,000 troops would appear 2 training levels below the average level. And to raise them back up to that average level, it would require 4 eco points per 20,000 troops to raise it back again. Very, very expensive... :eek:
 
If you want to change the rules, update them on the frontpage.

Also, the diplo section seems to be in need of some upgrading as well - didn't Birdjaguar sign lots and lots of NAPs? Also, the Indus Rebellion should be over now.

EDIT: Oh, and Thlayli, do you have Birdjaguar's old orders? Otherwise, does Birdjaguar still have them? Because these could be useful, naturally.
 
Right, welcome das. Changes to the front page and diplomacy will be made as of tomorrow night, at the latest.

Drat...I just deleted Bird's orders. But they were fairly general, mostly focusing on restoring civilian/military leadership and quelling the rebellion, as I remember.
 
Yes, well... anything specific that might be of importance (I am especially interested in religious policy here)?
 
Yes, well... anything specific that might be of importance (I am especially interested in religious policy here)?

In general, establishment of greater equality between Muslims and Hindus, particularly in government and the military. Also, the destruction of any Muslim prince in the Indus who refused to comply with the Sultan's decree.

This resulted in a mass resignation of Muslim bureaucrats and generals, who are gradually being replaced with high-caste Hindus. The Sultan remains Muslim, but is gradually being alienated from both the Muslim princes, who are outraged at the reforms, and the Hindu princes, who want to see him convert.
 
What about trade and technology, then? Anything in particular that Birdjaguar had tried/done?
 
What about trade and technology, then? Anything in particular that Birdjaguar had tried/done?

Not much, as far as I know. Though commerce has picked up recently with Zanzibar, and the lucrative Min China trade after their expedition landed in Bengal and made contact.
 
Not much, as far as I know. Though commerce has picked up recently with Zanzibar, and the lucrative Min China trade after their expedition landed in Bengal and made contact.
das, after spending several updates putting down the rebellious princes in the Indus valley, I've been improving stats. My policy of "equal status for Hindus" took some "effort" to get established, but was successful in the end.

Thlayli, you did not upgrdae my military leadership to brillaint as I designated in my orders. I changed it here.

Sultanate of Delhi
Capital: Delhi
Ruler: /Birdjaguar
Government: Absolute Monarchy (in theory, in practice Feudal Monarchy)
Centralization: Loose Federation
Religion: Sunni Muslim (large Hindu majority, small Buddhist minority)
Tech Level: Age of Exploration
Army (Training): 30 Thousands (Better), 10 Thousands (Tolerable)
Navy (Training): 10 Ships (Semi-Rabble)
Leadership (Military/Civilian): Brilliant/Better
Economy: Normal (+1)
Infrastructure: Good
Education: Enlightenment
Culture: Patriotic
Confidence: Respecting
 
Thayli why is PErsia NPC when I have sent in orders, and why havent my orders been done?
 
Actually, it will.

Consider this. Empire A wants to raise 100,000 soldiers. They have a medium-sized state, so let's say that they have to spend 2 E.P. to raise a stat. Since 10 points would raise 50 regiments, equivalent to 100,000 troops, they'll be spending half as much.

However, it would cost them 4 E.P. just to raise the training level one.

Yeah, but for 100,000 troops it would cost a non-modern state 5 EPs, at 1 per 20,000.
 
Of course, according to the rules those 100,000 troops would appear 2 training levels below the average level. And to raise them back up to that average level, it would require 4 eco points per 20,000 troops to raise it back again. Very, very expensive... :eek:

Was that whole thing IGNORED shortguy? ;)
 
Yes, the size stat will make lots of things expensive, shortguy, definitely offsetting the ability to raise more troops.

Hmm, I typically delete all the old orders after I update the stats. Could you resend your orders, Sheep, or just tell me what you wanted to spend your economic points on?
 
I may be a relative noob, but in my NES experience there's not much offsetting the ability to raise more troops.
 
Then that should give you an incentive to reach the next age as fast as you can no? (And really, paying for a "size" stat when you increase "civilian" stuff like education, infrastructure and etc is a PAIN. Better go increase them all this turn)
 
Decloak: That example is rather too extreme to be an accurate reflection, and as such is faulty.

Regiments: 1EP Growth = 10,000 Soldiers, 2 Levels Below. 1EP Training = 2 Levels Up (20,000 Base / 10,000 Quantity = 2 LVLs/EP).
Thousands: 1EP Growth = 5,000 Soldiers, 2 Levels Below. 2EP Growth = 10,000 Soldiers, 2 Levels Below. 1EP Training = 2 Levels Up (see above).

A Regiment nation can do in 2EP what takes a Thousands nation 3EP. This discrepency only grows as numbers go up (4:6, 6:9, so on). The Regiment nation has the definitive advantage from the start. Combined with the fact they also tend to be the richest, a linear Size Stat is unlikely to counter this power, particularly as Size has nothing to do with Growth or Training. From a military standpoint, this capability is unmatched. The counterbalance of slowing down civilian growth is only a minor impediment as odds are, if you're going the military route, you'll just kill people and take their money, making it easier for you to proceed. Plus, Size will affect everyone, not just Regimental nations.

Then again, life is never fair.
 
You really shouldn't delete past orders. You can never know when they can suddenly become useful, and even crucial, especially with players who, like myself, often use phrases like "tactics as last turn" or "continue previous policies".
 
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