lost_civantares said:It's interesting to read this forum again after reading MIA's rather scathing reviews of TNT's playing skills.
BCLG100 said:which to be fair was largly true
donsig said:EDIT: OK, the screenie for turn 50 actually shows out worker on the hill north of Carpetbomb. Is he roading or mining? I can't tell. Turn 50 was the first turn I played.Was it me who mined the hill or Provo? And more importantly, just why is it so bad to mine a hill in despotism?
greekguy said:possibly, but i feel they assumed we all played and thought like Provo (who was over-agressive and could lose his cool). not to mention that most of their ridicule of us was based on us mining 1 or 2 hills in despotism. judging us based on that did and will always be the one thing that annoyed me to no end.
i think TNT's chances of winning were all but eliminated when Provo refused to be reasonable and make peace with D'Nuts. if we could've made peace before Carpetbomb was razed, we could've made it a little further and made it more competitive. but i guess it's just hindsight 20/20.
Sorry about that!greekguy said:not to mention that most of their ridicule of us was based on us mining 1 or 2 hills in despotism. judging us based on that did and will always be the one thing that annoyed me to no end.
Robi D said:Or wait for it.... you could have not attacked us in the first place. Lets face it killed both our games plain and simple.
That said it was fun reliving the good old day when war actually required tactics and planning, none of this unlimited rail movement crap It was fun reading through all the verbal battle me and dinsog err donsig had.
Also personally i though the hill mining wasn't as bad as the road through the jungle, i mean come on how obvious can you make it what your direction of attack would be. Gave me plenty of turns to set the defenses up around the road and send out a force around your blind side. Sure you were unlucky with the RNG too, almost felt sorry for you but from our point of view you kind if deserved it
greekguy said:we saw a worker and an empty city, which we assumed was your only other city besides Springfield (and i think Shelbyville), so it looked like a sure thing to us. i guess looking back the jungle road wasn't the best idea we had, but it did get our units quicker to the front, something we needed since our Immortals had a speed disadvantage to your MWs.
donsig said:I don't think we expected one warrior to kill you off. I doubted our ability to destroy the Iroqi throughout the whole war. I never thought the war would be the long drawn out affair it turned out to be. When I was the turn player my goal was to secure the luxuries and the road was important for that. I also thought the war would keep the Doughnut team busy making war units which would hinder their growth. I was trying to position TNT to be dominate on our continent down the road. We did have bad luck and that meant we couldn't keep the pressure on until we wanted peace. Then we were caught off guard and lost Carpetbomb. I thought the burning of that city was unnecessary and that really took the wind out of my sails as far as enthusthiasm for the game. The Nutters had us by the you know what and instead of turning the tables on our haughty demands they just burned the city. I for one wasn't willing to work with them after that until the blasted Galls make their sneak attack. They could have earned our respect and gratitute by just making us pay dearly (tribute) for our sin of taking the worker but they decided to burn the city and then make peace!
donsig said:We are currently 21 turns away from completing the Statue of Zeus in Semtex. Completing this wonder may take even longer as our Golden Age and production bonus will end in about 15 turns. I have chosen to research philosophy which will allow us to build the Mausoleum instead of the Statue. Here is the comparison as I see it:
Statue: 300 shields, >21 turns, ancient cavalry every five turns
Mausoleum: 200 shields, 8 turns, three unhappy citizens in Semtex will be content
Is that free ancient cavalry worth waiting for? If we build the Mausoleum instead we can then switch to military production in Semtex. In 21 turns we could have the Statue or the Mausoleum and three horsemen (or three immortals) for the war effort. Semtex is currently producing 7 good shields (out of 8) at size five. With the Mausoleum Semtex could be size 6 with one MP and no unhappiness. Throw in another MP it's at size 7 without unhappiness. The two happy citizens there allow it to grow to size 9, easily allowing it to rival Dancing Banana in production (ten shields per turn).
Note that Semtex does not yet have a barracks. We do also have a dire need for garrion units to act as MPs and to guard against sneak attacks by either the Iroqi or the Galls. Semtex could build the Mausoleum and generate regular spearmen for garrison duty while it grows. When it reaches ten shields per turn pruduction it could raise a barracks and then produce offensive units for the war effort.
I'd like some feedback on building the Mausoleum versus the Statue (or the Pyramids or Oracle - or even the Great Library for that matter). I'm leaning towards the Mausoleum so Semtex's production can be put to use filling some of our more pressing needs.
Robi D said:Tribute was not enough really at that point. The worker was a minor point, the sudden invasion had left a very bitter taste (don't forget we were discussing tech trades right up to your attack) but the worst were those over the top demands for peace. Even worse these damands did not change even in the face of a losing war. You had just lost your entire attack force in 2 turns and still you demanded we capitulate to you
In the end Carpetbomb was our answer to the BS we had to put up with for 60 odd turns. Also with peace on the horizon, it didn't hurt our cause to give you a major set back right at the begining of it
donsig said:My point is that you could have repaid our BS with some BS of your own. It's too bad you guys couldn't separate the role playing from the game. If you could have we might have made peace long before the turn on which Carpetbomb was burned.
Robi D said:We made several generous offers for peace during the entire conflict. All were rejected. Your demends for all tech and all gold every 20 turns remained unchanged until just before the end. The fact is had MIA not gifted you to the MA we would have kept going with the war.