Difficulty : Monarch
Version : warlords + patch 2.08
Map : custom continents
Size : standard
Climate : tropical
Sea level : low
Speed : epic
Number of continents : 6
Number of civs : 18
World wrap : toroidal
Options :
- raging barbarians
- random personalities
- permanent alliances
- aggressive AI
- permanent peace or war
Sign-up requirements : experience with some of the game settings
Random roster :
GreyFox
negyvenketto
Immaculate
The Sansman
Tatran
Game rules (shameless copied) :
Mansa Musa will be the leader.
Starting location for large map :
All victories are open.
Version : warlords + patch 2.08
Map : custom continents
Size : standard
Climate : tropical
Sea level : low
Speed : epic
Number of continents : 6
Number of civs : 18
World wrap : toroidal
Options :
- raging barbarians
- random personalities
- permanent alliances
- aggressive AI
- permanent peace or war
Sign-up requirements : experience with some of the game settings
Random roster :
GreyFox
negyvenketto
Immaculate
The Sansman
Tatran
Game rules (shameless copied) :
Spoiler :
Standard LK house rules:
1) Worker automation is prohibited.
2) Automation of any kind is strongly discouraged until the game is known better.
3) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place.
4) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move.
5) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting thinking I was waiting for a person to move, when they already did.
6) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture.
7) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you.
8) Major wars shouldn't be declared without a team consensus. Clear phony wars gain diplomatic favors are ok. The phony war when you declare on an AI on another continent or a last place civ. A war of opportunity to grab one or two cities from an AI getting trashed is OK. Going after the #1 civ unplanned what I want to stop.
9) If you disagree with a dot map plan, comment *before* playing you turn.
10) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected major war is a high risk that you will go on this list. Excessive personal attacks against other players guarantee a ban from the LK series.
1) Worker automation is prohibited.
2) Automation of any kind is strongly discouraged until the game is known better.
3) A go to order is only allowed if you turn summary warns that it is happening and explains why. Sometimes it is just too important to make sure those reinforcements don't get sent to the wrong place.
4) Please complete your turn. At most the next player should have one unmoved unit such as a settler where you are unsure of its direction. A stack that is fortified counts as completed. The game should be sitting ready to hit end of turn with very little left to move.
5) Don't edit your game results into a got it post. There is no notification of new activity. I have had SGs stalled waiting thinking I was waiting for a person to move, when they already did.
6) The use of the auto-logger is prohibited for the body of your report. You may include it as a spoiler tag. SGs are about writing up enough information so that the team understands where you are going. The auto-logger clearly fails in this regard. Knowing the details doesn't show the big picture. SGs need the big picture.
7) SGs are about cooperative team play. If you aren't willing to discuss plans before and / or after your turn, then the LK series isn't for you.
8) Major wars shouldn't be declared without a team consensus. Clear phony wars gain diplomatic favors are ok. The phony war when you declare on an AI on another continent or a last place civ. A war of opportunity to grab one or two cities from an AI getting trashed is OK. Going after the #1 civ unplanned what I want to stop.
9) If you disagree with a dot map plan, comment *before* playing you turn.
10) I reserve the right to refuse players whom IMHO failed to play in the spirit of cooperation. Declaring an unexpected major war is a high risk that you will go on this list. Excessive personal attacks against other players guarantee a ban from the LK series.
Mansa Musa will be the leader.
Starting location for large map :
All victories are open.