There have been great scenarios past in the series, and when I say great, it's great, worthing a 10 out of 10, but of course those are not random scenarios, they are Civilization 3 Conquest scenarios. I'm thinking about the scenarios around the Fall of Rome in a first part ; and the scenario around the conquest of the new world in a second part. The scenarios around the ascension and the fall of Rome will be taken back in the upcoming Tim Schafer's next video game, and it's not a hasard. But, that particular game may be concentrated only on eras around it, and not make the full test of Time like Civilization, from 4000 BC to AD 2050, it just emulates those times by limiting itself to them. What I would want to see in Civ, is a focus not on a particular era (I want it to bring us from 4000 BC to AD 2050), but mechanics that refers to those above eras. For example the Fall of Rome : a country rises, dominates and falls. What I would want to see is mechanics that permit a civilization in the game to rise, dominate and fall, just like in the reality, but that being only a small part of the game and ingame history. Because I think this is the natural evolution of the series, pushing things towards a more advanced and fun simulation of countries. Imagine that you see a set of countries evolving throughtout 6000 years, rising, evolving, changing, falling, conquering each others... that would simply be amazing. The more when you are a part of it, and do the test of time by trying to survive as a player. That would not be without difficulty. For example, where to place the player where countries are supposed to rise and fall ? In the skin of a god ? Of an immortal human ? An E.T. ? Or just a civilization that can change name but be considered like the same base entity ? Also, I think developers should try to concentrate on the Age of Discovery. Because I think that those times are all Civ : exploring, catching resources, exploiting the land, conquering, etc... Plus, colonies are an element Civ series would earn greatly to think on about, and not only from a continent to the other. Indeed, I'm highly disatisfied by the way we grab territory nowadays in Civ : land from who ? There's nothing around us ! What would prevent us to secure all the land we see ? And if the empty land is "occupied", why culture would grant us peacefull land catching ? I think there is an important need of a reworking a some basis here. And I think colonies, it is to say a way to conquer, can help here. In order to make the game a better evolution in its mechanics, the Rise & Fall of Rome seem all indicated. And in order to magnify Civ and add always more fun into it, I think the Age of Discovery is precious. Will the developers follow those paths, could they have the same feeling as myself, how do you feel about it ?