50ShadesofGray
Chieftain
- Joined
- Oct 13, 2015
- Messages
- 1
Hello there, this is my first post, Ive never been here before but Ive created this account specifically to ask for help from anyone willing to provide it. Here goes my wide drag net.
I, like many, have various gripes about beyond earth, specifically concerning some of the newly created downsides that were introduced in Rising Tide. Personally i fell that Rising Tide made some very good additions and pointed BE in a good direction. However there is always that nagging "BUT" that must be heard.
Instead of griping and venting my issues with what could be a great game, i would simply like to learn how to mod the 5hit out of this and fix the various issues in question. I am asking for the support of others that know how to code various existing things within Rising Tide to please direct me to where i can learn all i need to know to make changes and additions. Hell, I'm willing to talk to someone who knows how to mod over Skype or some such medium in order to walk me through it. IDK why but I'm oddly dedicated to this.
To give a general idea of what i really want to focus on, i would like to learn how to edit the below aspects of Rising Tide. With this, I'm taking Lebouf's advice and making my dreams come true.
; Existing Sponsor passives, including their new diplomacy trait upgrades.
; The new diplomacy traits system and its various upgrades.
; The affinity system, including the new hybrid system.
; The existing units upgrade choices, specifically the hybrid units.
; The places and quantity of affinity that is generated via research.
; The places things are unlocked on the research web
; How to edit the social policies, layout of polices, unlock paths, and effects.
; Wonder effects and yields.
; Tile Improvements and yields.
; How to create or edit existing promotion bonuses.
; How to create new buildings or wonders
Ive already attempted to approach people from the modding community on steam, and lurked around various guides, sadly to no avail. I cant seem to get my head around this, mainly because this is my first attempt as coding, and I'm typically a modeler/animator so coding is an entirely new environment for me. I have higher ambitions on what i want this game to become, but for the moment id like to stick to some simple XML/LUA coding. In the future id like to learn more on how to edit the squad layouts in order to make more visually interesting units, including combining existing units into squads for possible hybrid concepts.
At present Ive been looking at other peoples coding styles, mainly the most prominent mods, (awesome collection, social policy revamp, immersive units) and i cant seem to understand how the game actually accepts the new information. If you can help me with this, i would be very grateful for your assistance. And yes, i have modbuddy installed. So i have the resources.
: Apologies mods if general discussion is the wrong location for this thread.
: Steam contact 50ShadesofGray, picture is a unicorn vomiting rainbows its hard to miss, message me directly there if you feel that would be easier.
Thank you to anyone just for reading this.
Gray.
I, like many, have various gripes about beyond earth, specifically concerning some of the newly created downsides that were introduced in Rising Tide. Personally i fell that Rising Tide made some very good additions and pointed BE in a good direction. However there is always that nagging "BUT" that must be heard.
Instead of griping and venting my issues with what could be a great game, i would simply like to learn how to mod the 5hit out of this and fix the various issues in question. I am asking for the support of others that know how to code various existing things within Rising Tide to please direct me to where i can learn all i need to know to make changes and additions. Hell, I'm willing to talk to someone who knows how to mod over Skype or some such medium in order to walk me through it. IDK why but I'm oddly dedicated to this.
To give a general idea of what i really want to focus on, i would like to learn how to edit the below aspects of Rising Tide. With this, I'm taking Lebouf's advice and making my dreams come true.
; Existing Sponsor passives, including their new diplomacy trait upgrades.
; The new diplomacy traits system and its various upgrades.
; The affinity system, including the new hybrid system.
; The existing units upgrade choices, specifically the hybrid units.
; The places and quantity of affinity that is generated via research.
; The places things are unlocked on the research web
; How to edit the social policies, layout of polices, unlock paths, and effects.
; Wonder effects and yields.
; Tile Improvements and yields.
; How to create or edit existing promotion bonuses.
; How to create new buildings or wonders
Ive already attempted to approach people from the modding community on steam, and lurked around various guides, sadly to no avail. I cant seem to get my head around this, mainly because this is my first attempt as coding, and I'm typically a modeler/animator so coding is an entirely new environment for me. I have higher ambitions on what i want this game to become, but for the moment id like to stick to some simple XML/LUA coding. In the future id like to learn more on how to edit the squad layouts in order to make more visually interesting units, including combining existing units into squads for possible hybrid concepts.
At present Ive been looking at other peoples coding styles, mainly the most prominent mods, (awesome collection, social policy revamp, immersive units) and i cant seem to understand how the game actually accepts the new information. If you can help me with this, i would be very grateful for your assistance. And yes, i have modbuddy installed. So i have the resources.
: Apologies mods if general discussion is the wrong location for this thread.
: Steam contact 50ShadesofGray, picture is a unicorn vomiting rainbows its hard to miss, message me directly there if you feel that would be easier.
Thank you to anyone just for reading this.
Gray.