As you all know, the warmongering penalties in the early game are much more significant than they used to be. One eliminated player, one stolen capital, or one pile-on dow that results in you picking off a city from a civ with small number of cities and you won't have fair trades ever again. This is partly to reduce runaways so that people can experience the industrial era and the new expansion, and also to be in line with the flavor of Brave New World. But now that we've had a taste of what Brave New World offers, I'm not sure we need to hold up every game until the industrial era. Many prefer the old way, and feel that conquest and domination should have early game applications. To make this possible, I recommend an advanced option. Warmonger Diplomacy Penalties: Light /// Classic // Intermediate // Brave New World /// Extreme Brave New World will have the warmongering penalties as they are now. Classic, as they were. Light would reduce a number of diplomatic modifiers, and extreme would increase them. Light and Classic may have some happiness modifiers restored in early game options, such as zoo +3 happy, stadium +4 happy, and a few cultural policy trees would have their happiness policies restored (Something to the tune of +1 from shrines and temples, +1 from university, public school, observatory, honor walls , and +5 happy from the culture rollover in aesthetics). This would allow successful early warmongers to become empires and not be blighted with tiny cities from happiness caps and 0 trade partners. And because it would be a Brave New World game, all the new content, especially from the industrial era on would be available. Except now, you won't always see it. I may mod this in when I have the time. Would this be an advanced option anyone else is interested in?