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Tomatekh's Historical Religions v.12c

Adds additional historical (pre-modern and indigenous) religions to the base game.

  1. Tomatekh

    Tomatekh Sahib-i-Qirani

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    Uhmm, both. It doesn't really matter. It's a reconstructed transliterated word from ancient Sanskrit, so there isn't really a definite consensus on how it should be pronounced or spelled in modern English. I've seen it both with or without the beginning n sound. In the VI version, I only went with the n one because it fit better with how I wanted to order the icons :p
     
  2. Tomatekh

    Tomatekh Sahib-i-Qirani

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    Tomatekh updated Tomatekh's Historical Religions with a new update entry:

    v.12c

    - Added a translation of the religion names in Italian (thanks to Diaz Ex Machina)
    - Fixed an error message (which didn't impact the game in anyway but annoyed me :p )

    Note: This update does not change anything in the actual game files so it should be fully compatible with your old saves as long as you remember to reset the configuration file to your previous settings. Regardless, I've also included a link to the previous version at the bottom of the steam workshop page.
     
  3. ImperialSteeze

    ImperialSteeze Chieftain

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    Great mod. I wanted to set the religious preference for my modded civs but even after your instructions I'm not sure how to go about it. I know how to click subscribe on mods in steam, that's about it.

    I'm guessing I need to make an sql file but where exactly?
    If I wanted to set my Swedish Karl XII's religion to Lutheranism would the file just include this?
    DELETE FROM FavoredReligions WHERE LeaderType = 'LEADER_FB_KARL_XII';

    INSERT OR REPLACE INTO FavoredReligions
    (LeaderType, ReligionType)
    SELECT ('LEADER_FB_KARL_XII'), ('RELIGION_PROTESTANTISM')
    WHERE EXISTS (SELECT * FROM Religions WHERE ReligionType = 'RELIGION_PROTESTANTISM');​
     
    Last edited: Apr 11, 2019
  4. Tomatekh

    Tomatekh Sahib-i-Qirani

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    Those instructions are primarily meant for the mod makers (the sql file is just the standard file they'd have in their mod project where they define their mod data such as the leader and the religion). The best advice would be to ask the mod maker to include support for the HR mod (many of them already do) as that will ensure compatibility with updates and with other mods.

    That said, it is potentially possible to mod it on your end depending on if the civ mod was coded in sql.

    First, if you're just looking to have a civ that normally prefers "Protestantism" to prefer "Lutheranism" then you don't need to change anything. Lutheranism is just the standard Protestantism religion in the files, renamed.

    Otherwise, if the civ mod in question was coded with sql, then you have to find the file where they defined the civ's religion (you can open/edit sql files with notepad and then searching for FavoredReligions should do it) and replace their entry with an entry like above.

    If the mod is not coded in sql, it is still possible for you to add support to the HR mod's files. However, that needs to be customized to the individual mods and is not something I can just write a template for. If you point me to the specific mods, I can help further.
     
  5. Patine

    Patine Deity

    Joined:
    Feb 14, 2011
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    In my opinion, the actual real, major, modern, practiced, large-scale religions of today also need significant representation in game that actually does THEM justice, as it is. The base religion system out of the box is just a stupid, plastic, unrealistic, generic hash and easily the worst aspect of the game.
     
    MisterBoomBoom likes this.
  6. Icicle

    Icicle Prince

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    Oct 19, 2016
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    Just wanted to say how much I love what this mod ads to the game. :)
     
  7. Tomatekh

    Tomatekh Sahib-i-Qirani

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    Thanks! I'm always glad to hear people are still enjoying my mods.
     
    Icicle and Guynemer like this.
  8. Guynemer

    Guynemer Prince

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    Feb 20, 2002
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    Just want to chime in as well. It's such a simple concept, but beautifully executed. The amount of research and art work are astounding, and so respectfully done. Thank you for adding so much to my Civ5 and Civ6 experience.
     
    MisterBoomBoom likes this.
  9. Tomatekh

    Tomatekh Sahib-i-Qirani

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    Thanks!

    It's weird to think how old this mod is now. Not just the Civ VI version, since it really started with Civ V. I think I released the first version of HR shortly after Gods and Kings came out (which would be about 7 years!?!?!). The only reason the mod is so big now is because I gradually added to it over all that time.

    I feel the Civ VI version is more or less complete. There's always a few religions or denominations that I never got around to adding, but nothing really crucial stands out as missing. If they release another expansion or force me to update to accommodate a patch, I might throw a few more in, but I'm happy with the mod at the moment. In particular, I was happy with what I was able to do with a config file in the VI version. I know some people prefer the minimal approach whereas others love having as many religions as possible, but having to maintain multiple versions for V was really taking a toll by the end of it. So, having everything in one version this time around really helped out.

    I hope to be able to continue maintaining the mod going forward, even continuing for the inevitable Civ VII and beyond, if possible. It all depends on how the modding scene ends up being for the next game (VI was way more annoying to code for than V), and hopefully I still have the time to do it. I've been trying to ease the process. Between Civ V and VI, I could really only keep the the research and civilopedia entries I had done (though, even then, I did end up re-writing a bunch). All the artwork I had done for V was too low quality to do anything with for VI (even ignoring the new "constellation" graphic that was needed), so I had to remake all the base icons from V. This time I've saved them all as vector drawings so I can re-make and use them easily in the future.

    IDK, if I don't end up making the next one, I'm sure someone else will step up :p
     
    delpie10, Icicle and MisterBoomBoom like this.
  10. turingmachine

    turingmachine Emperor

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    I really hope you are able to continue with the mod for the next civ and the next. I'm sure someone else will make a religion mod, but your mods (even back with Civ V and IV) have always been so polished that they fit seamlessly into the game.

    I also seriously doubt anyone would make a religion mod as extensively as you have. Not just in the number of religions but the extra options you provided in the config file and the research you obviously did for the mod. They'd probably have like 10 religions and then never update :p
     
    MisterBoomBoom likes this.
  11. MisterBoomBoom

    MisterBoomBoom King

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    I always wished we could rename any of the religious symbols and not just the custom ones.
     
  12. Tomatekh

    Tomatekh Sahib-i-Qirani

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    I agree, it was a nice feature inherent to Civ V's religion system, but, for whatever reason, Firaxis removed it from Civ VI. Unfortunately, it's not something you can add back through modding.

    The best I could do was the option I added to the config file where the game will load all of the religions not used by the AI as custom icons. I think it ends up setting only about ~25 of the icons as named, so the rest (~100 more) load as custom icons.
     
    MisterBoomBoom likes this.
  13. The Capo

    The Capo godless Heathen

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    I am sure this has been asked and answered, but at this size the thread is difficult to parse through; when you enable denominations, does this mean if I am Spain in a game with, say, Germany, and I choose Catholicism that Germany will select a denomination of Catholicism? Or am I misunderstanding this?
     
  14. Tomatekh

    Tomatekh Sahib-i-Qirani

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    The denomination options increase the number of selectable religions by sub-dividing an existing religion further. So, you can have just the religion "Christianity" in the game. You could then choose to divide that in which case "Catholicism", "Protestantism", "Orthodoxy", etc. replace the religion "Christianity". You can then also replace "Protestantism" with "Lutheranism", "Calvinism", "Baptist", etc and so on. Leaders will try to choose their most appropriate religion from the available religions enabled. So, if you only have "Christianity" enabled, all the Christian leaders will try to choose that. If you split it down a level, Philip will try to choose "Catholicism" and Peter will try to choose "Orthodoxy", etc.

    In the case you pointed out, Spain v Germany, it actually wouldn't change much as both Philip and Barbarossa historically would prefer "Catholicism", so even after splitting "Christianity" they would still prefer the same religion and the mod doesn't have an further sub-divisions for "Catholicism". However, in say the case of Wilhelmina, Victoria, Kristina, normally all would try to choose "Protestantism" but if you use the denomination option to split "Protestantism" and replace it with various Protestant denominations, they would afterward try to choose, "Calvinism", "Anglicanism", "Lutheranism", respectively (or whatever I set them to). Unfortunately, it's not possible to program multiple preferences to a leader. So, I can't program a Catholic leader to choose another Christian denomination if their preference ("Catholicism") has already been chosen by another leader. In cases where a leader's religious preferences has already been chosen, the game automatically defaults to the leader selecting a random religion from the available named options.

    In the config file, I've also included some alternative preference options. So, for example, Hojo is historically Buddhist, but people may want him (or, really, Japan) to choose Shinto instead. So, there's an option in the config file to set Hojo's preference to Shinto instead of Buddhism. These options can be used to add some more diversity to the AI's selection without completely abandoning the historical element. Going back to your Spain v Germany example, there is an option to set Barbarossa to Lutheranism since Germany historically has a strong history with Lutheranism. In which case, if used, both Spain and Germany would try to choose different religions in the game. Unfortunately, these alternate options aren't as extensive as I would like as I haven't really had the time to work on the mod and add more, but, hopefully, I'll get around to expanding them in the future.
     
    Meluhhan likes this.
  15. DeepSoul

    DeepSoul Warlord

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    "Failed to download". Can't even save to dropbox. Please fix.
     
  16. Tomatekh

    Tomatekh Sahib-i-Qirani

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    I just tested the link and it downloaded normally. What error are you getting?
     
  17. circeus

    circeus Chieftain

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    "nothing really crucial stands out as missing"

    I was just about to ask if there ever were thougths about jewish denominations? Looks like one could easily add 8+ of them right there (Samaritanism, orthodox, reform, conservative, reconstructionist, hasidic, karaite, messianic judaism) if we go for something merely approaching the amount of details put into Islamic denominations.

    It may have been asked before (probably was?), but the thread is twelve pages and checking it all takes a lot of time for such a simple question.
     
    MisterBoomBoom likes this.
  18. tjdouglas

    tjdouglas Chieftain

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    This was the first mod that I downloaded and installed for Civ V all those years ago. I just purchased Civ VI and all of the DLC and this was the first mod that I searched for and the first that I installed. I cannot imagine playing Civilization with out it. I am excited to try it out with p0keihl's Religion Expanded mod. Thank you for all of the work you've done over the years.
     
    MisterBoomBoom likes this.
  19. Tomatekh

    Tomatekh Sahib-i-Qirani

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    Jewish denominations aren't as separate as those of Christianity and Islam, so they don't really view any of them as having irreparably broken off from one another or that their differences are completely irreconcilable. There's more the idea of an overarching identity as Jewish and the denomination is secondary. This isn't 100% and also exists to a degree in Christianity and Islam, but there's usually less of an issue practicing/attending a service of a different denomination. Within the major denominations, you don't really have the issue such as in a Catholic mass which has a lot of elements that are theologically incompatible with a Protestant mass. You also don't really have the history of extremes in terms of violence and warfare that existed between various Christian and Islamic denominations. In terms of civ, that last part especially reflects gameplay. So, if there's a Catholic state and a Protestant state, one having a negative religious diplomatic modifier toward the other is more flavorful than say two states with different Jewish denominations. There's also the issue where the majority of Jewish denominations are mainly an aspect American Judaism and not really present in other countries and/or Israel where it's more the idea of Orthodox vs secular Judaism.

    So, that's why I don't really see adding Jewish denominations as "crucial" to the mod. Of course, you can also point out a few stuff I did include in the mod that is counter to that explanation. However, a lot of those examples were included specifically because they were requested (usually for a mod being made). The entire time I've worked on this mod for both Civ V and VI, I've received almost no requests to add Jewish denominations (perhaps because of the reasons above), so they've never really been on my priority list for the next update. That's not to say I'm against adding them or won't ever add them eventually.

    Thanks! I'm always glad (and amazed) people are still enjoying this mod after all this time.
     
  20. IgorS

    IgorS Your ad could be here!

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    Well, it depends on who you ask. If you ask an Orthodox Jew you'd probably hear things like "Reformist Judaism is worse than Christianity". So, it is not true that the differences are irreconcilable. The conflict, however, is pretty one-sided and more political rather than theological, I'd say, as the Orthodox leaders want to have as much control as possible over the Jewish population of Israel and so they constantly try to get the country to work by their rules. So yes, I guess having Jewish denominations in the mod would be too much and this is completely unnecessary.
     

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