Tomatekh
Sahib-i-Qirani
- Joined
- Aug 6, 2012
- Messages
- 1,408
Tomatekh's Civilizations
(and some other mods...)
(and some other mods...)
Benin | Caral | Champa | Garamantes | Goths | Harappa | Hittites | Kievan Rus' | Kilwa | Kongo | Kuikuro | Mali | Mississippi | Olmec | Poverty Point | Shang | Sioux | Sumer | Timurids | Xia
Historical Religions | Great Spy | Utility Mods
Brave New World
Caral:
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Qhapaq
UA: Maritime Foundation: Inland Cities receiving a Trade Route from a Coastal City also receive the base yields of all improved Sea Resources worked by that City. Building a Plantation provides a Production boost in all Coastal Cities.
UU: Fisher: Replaces Worker & Workboat. Can improve both land and sea tiles (does not consume). Can embark immediately. +2 movement when embarked. Can build Fishing Boats prior to researching Sailing (still requires Sailing to trade Sea Resources).
UB: Shicra Pyramid: Replaces Monument: +1 Production. Allows Production to be traded domestically.
Credits:
- Leader scene by Leugi
- UU, UB, and Leader icons by Sukritact
- Incan Worker graphic by Hangman
- Andean Cargo Ship by Chuggi & Hangman
- DoM voiceover by Andrew Holt
- Modular City Info Stack lua code by Sukritact
- Leugi for design help
- All code and art otherwise not listed created by Tomatekh (primary author).
Steam Workshop Link
Leader: Qhapaq
UA: Maritime Foundation: Inland Cities receiving a Trade Route from a Coastal City also receive the base yields of all improved Sea Resources worked by that City. Building a Plantation provides a Production boost in all Coastal Cities.
UU: Fisher: Replaces Worker & Workboat. Can improve both land and sea tiles (does not consume). Can embark immediately. +2 movement when embarked. Can build Fishing Boats prior to researching Sailing (still requires Sailing to trade Sea Resources).
UB: Shicra Pyramid: Replaces Monument: +1 Production. Allows Production to be traded domestically.
Credits:
- Leader scene by Leugi
- UU, UB, and Leader icons by Sukritact
- Incan Worker graphic by Hangman
- Andean Cargo Ship by Chuggi & Hangman
- DoM voiceover by Andrew Holt
- Modular City Info Stack lua code by Sukritact
- Leugi for design help
- All code and art otherwise not listed created by Tomatekh (primary author).
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Chê Bông Nga
UA: Pirates of the South Sea: Steal Gold from rival Civilizations you are at war with (bonus increases for every enemy City under Blockade) and from Cargo Ships in your territory whose owner does not have an active Trade Route to Champa.
UU: Ballista Elephant: Replaces Trebuchet. Does not need to set up to attack but has a much smaller bonus vs cities (+100% instead of +200%). +50% defense vs Mounted Units.
UI: Square Well: Available at Optics. +2 Food. +1 Gold after Navigation. Generates Golden Age Points whenever a Cargo Ship not owned by Champa travels within 2 tiles of the Improvement (+1 from Wells in your territory, +2 from Wells in Neutral territory. Wells in Foreign territory produce +1 for both Champa and the tile owner). May only be built on flatland coastal tiles. May be built outside friendly territory. May not be built adjacent to another Well or on top of Resources.
Credits:
- Leader scene, DoM, and icon by Janboruta
- Improvement graphic and icon by Leugi
- Map image by Sukritact.
- Ballista Elephant icon by LastSword.
- Ballista Elephant graphic by Wolfdog
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author).
Steam Workshop Link
Leader: Chê Bông Nga
UA: Pirates of the South Sea: Steal Gold from rival Civilizations you are at war with (bonus increases for every enemy City under Blockade) and from Cargo Ships in your territory whose owner does not have an active Trade Route to Champa.
UU: Ballista Elephant: Replaces Trebuchet. Does not need to set up to attack but has a much smaller bonus vs cities (+100% instead of +200%). +50% defense vs Mounted Units.
UI: Square Well: Available at Optics. +2 Food. +1 Gold after Navigation. Generates Golden Age Points whenever a Cargo Ship not owned by Champa travels within 2 tiles of the Improvement (+1 from Wells in your territory, +2 from Wells in Neutral territory. Wells in Foreign territory produce +1 for both Champa and the tile owner). May only be built on flatland coastal tiles. May be built outside friendly territory. May not be built adjacent to another Well or on top of Resources.
Credits:
- Leader scene, DoM, and icon by Janboruta
- Improvement graphic and icon by Leugi
- Map image by Sukritact.
- Ballista Elephant icon by LastSword.
- Ballista Elephant graphic by Wolfdog
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author).
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Went-Antu
UA: Trade Seals: Start with the location of all nearby Civilization and City-State Capitals (this does not establish contact). +1 Trade Route and a free Caravan after you settle your first City.
UU: Replaces Worker. +1 Movement. Earns Gold for improving Luxury Resources. Has a unique build action, Trade Luxury Goods, which may be used to satisfy 'We Love the King Day' requests with resources in Neutral or Friendly territory.
UB: Sewer: Replaces Aqueduct. Available at Agriculture. -50% Production Cost. No Gold maintenance.
Credits:
- Harappan leader screen by Leugi
- Harappan leader icon by Janboruta
- UU and UB icons by Sukritact
- Unit (Cart) converted by Wolfdog with additional animation help by Leugi (base asset taken from Civ IV)
- Unit (Worker) converted by Hangman (base asset taken from Civ IV)
- DoM voiceover by Andrew Holt
- Additional map details by Regalman
- SQL help by JFD
- All code and art otherwise not listed created by Tomatekh
Steam Workshop Link
Leader: Went-Antu
UA: Trade Seals: Start with the location of all nearby Civilization and City-State Capitals (this does not establish contact). +1 Trade Route and a free Caravan after you settle your first City.
UU: Replaces Worker. +1 Movement. Earns Gold for improving Luxury Resources. Has a unique build action, Trade Luxury Goods, which may be used to satisfy 'We Love the King Day' requests with resources in Neutral or Friendly territory.
UB: Sewer: Replaces Aqueduct. Available at Agriculture. -50% Production Cost. No Gold maintenance.
Credits:
- Harappan leader screen by Leugi
- Harappan leader icon by Janboruta
- UU and UB icons by Sukritact
- Unit (Cart) converted by Wolfdog with additional animation help by Leugi (base asset taken from Civ IV)
- Unit (Worker) converted by Hangman (base asset taken from Civ IV)
- DoM voiceover by Andrew Holt
- Additional map details by Regalman
- SQL help by JFD
- All code and art otherwise not listed created by Tomatekh
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Nzinga
UA: Glory of the Manikongo: Units ignore terrain costs when moving in any tile adjacent to a River and suffer no attack penalty when fighting across Rivers. Archery Units train 10% faster.
UU: Pombo: Replaces Pikeman. Begins its turn with the same number of movement points as an adjacent Mounted Unit. Starts with Cover I. -5% Production Cost. (No bonus versus Mounted Units).
UB: Raffia Mill: Replaces Mint. Provides +1 Raffia, a unique Luxury Resource. +2 Gold on Dye. (+20% Production Cost. No Gold bonus on Gold or Silver Tiles. Terrain Requirement changed: City must be built adjacent to and maintain at least one Jungle Tile).
Credits:
- Cyon for the Vanilla Kongo mod, UU, UB, and Raffia Resource icons, some pedia text.
- iamaplayer initially converted the mod for Gods and Kings.
- Pouakai oversaw and provided general direction and initial coding for the Zambezi version of the mod.
- Tomatekh provided coding, BNW conversion, lua, general direction, various civlopedia entries, civ map, DoM screen, minor art corrections and clean-up.
- Nzinga leader screen and icon by Leugi.
- Pombo unit graphic by JTitan.
- DoM voiceover by Andrew Holt.
Steam Workshop Link
Leader: Nzinga
UA: Glory of the Manikongo: Units ignore terrain costs when moving in any tile adjacent to a River and suffer no attack penalty when fighting across Rivers. Archery Units train 10% faster.
UU: Pombo: Replaces Pikeman. Begins its turn with the same number of movement points as an adjacent Mounted Unit. Starts with Cover I. -5% Production Cost. (No bonus versus Mounted Units).
UB: Raffia Mill: Replaces Mint. Provides +1 Raffia, a unique Luxury Resource. +2 Gold on Dye. (+20% Production Cost. No Gold bonus on Gold or Silver Tiles. Terrain Requirement changed: City must be built adjacent to and maintain at least one Jungle Tile).
Credits:
- Cyon for the Vanilla Kongo mod, UU, UB, and Raffia Resource icons, some pedia text.
- iamaplayer initially converted the mod for Gods and Kings.
- Pouakai oversaw and provided general direction and initial coding for the Zambezi version of the mod.
- Tomatekh provided coding, BNW conversion, lua, general direction, various civlopedia entries, civ map, DoM screen, minor art corrections and clean-up.
- Nzinga leader screen and icon by Leugi.
- Pombo unit graphic by JTitan.
- DoM voiceover by Andrew Holt.
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Anetü
UA: Garden Cities: Workers may build Improvements without removing Jungle or Forest from tiles.
UU: Huka-Huka Warrior: Replaces Warrior. +30% Combat Strength when within 5 tiles of a friendly City celebrating a 'We Love the King Day'. Earns a bonus +10 XP every time the Unit is upgraded.
UB: House Garden: Replaces Granary. +1 Production on Bananas, Cocoa, Spices (instead of +1 Food on Wheat, Bananas, Deer). Civilian Units trained in the City start with the Woodsman promotion. No Maintenance.
Credits:
- Janboruta; Leader and icon
- TarcisioCM; UU and UB icon
- DJSHenninger; Unit conversion
- All code and art otherwise not listed created by Tomatekh (primary author)
Steam Workshop Link
Leader: Anetü
UA: Garden Cities: Workers may build Improvements without removing Jungle or Forest from tiles.
UU: Huka-Huka Warrior: Replaces Warrior. +30% Combat Strength when within 5 tiles of a friendly City celebrating a 'We Love the King Day'. Earns a bonus +10 XP every time the Unit is upgraded.
UB: House Garden: Replaces Granary. +1 Production on Bananas, Cocoa, Spices (instead of +1 Food on Wheat, Bananas, Deer). Civilian Units trained in the City start with the Woodsman promotion. No Maintenance.
Credits:
- Janboruta; Leader and icon
- TarcisioCM; UU and UB icon
- DJSHenninger; Unit conversion
- All code and art otherwise not listed created by Tomatekh (primary author)
Spoiler :
Steam Link
Leader: Tuskaloosa
UA: Maize Economy: Your highest Population Cities form Regional Centers which increase Food and decrease Building Maintenance in nearby Cities.
UU: Falcon Dancer: Replaces Longswordsman. If trained in a Regional Center, is significantly quicker to produce (+50%) and will begin with bonus XP equal to the City's Population. Obsoletes at Metallurgy instead of Gunpowder. Does not require Iron.
UB: Mound Temple: Replaces Temple. Provides Faith and Science based on the latitude of the City. Centers the equator on the world map. No maintenance.
Credits:
- DJSHenninger; Unit conversion
- All code and art otherwise not listed created by Tomatekh (primary author)
Leader: Tuskaloosa
UA: Maize Economy: Your highest Population Cities form Regional Centers which increase Food and decrease Building Maintenance in nearby Cities.
UU: Falcon Dancer: Replaces Longswordsman. If trained in a Regional Center, is significantly quicker to produce (+50%) and will begin with bonus XP equal to the City's Population. Obsoletes at Metallurgy instead of Gunpowder. Does not require Iron.
UB: Mound Temple: Replaces Temple. Provides Faith and Science based on the latitude of the City. Centers the equator on the world map. No maintenance.
Credits:
- DJSHenninger; Unit conversion
- All code and art otherwise not listed created by Tomatekh (primary author)
Spoiler :
Steam Link
Leader: Táhera
UA: Place of Origins: Building an Effigy Mound allows you to change Spirit Guardians, each providing a unique bonus effect. Receive a free Fox-Man when you discover Trapping (this free Fox-Man can’t be used to found a Religion or build a Holy Site).
UU: Fox-Man: Replaces Prophet. Bonus changes depending on your current Spirit Guardian.
UI: Effigy Mound: +1 all Yields except Food; doubles at Astronomy. May be built by any Great Person once per Era, expending the Unit. Building an Effigy Mound allows you to change Spirit Guardians. Cannot be Pillaged.
Credits:
- Sukritact: Map and icon rendering
- DJSHenninger: Unit and Improvement conversion
- JFD: Popup and interface lua
- All code and art otherwise not listed created by Tomatekh (primary author)
Leader: Táhera
UA: Place of Origins: Building an Effigy Mound allows you to change Spirit Guardians, each providing a unique bonus effect. Receive a free Fox-Man when you discover Trapping (this free Fox-Man can’t be used to found a Religion or build a Holy Site).
UU: Fox-Man: Replaces Prophet. Bonus changes depending on your current Spirit Guardian.
UI: Effigy Mound: +1 all Yields except Food; doubles at Astronomy. May be built by any Great Person once per Era, expending the Unit. Building an Effigy Mound allows you to change Spirit Guardians. Cannot be Pillaged.
Credits:
- Sukritact: Map and icon rendering
- DJSHenninger: Unit and Improvement conversion
- JFD: Popup and interface lua
- All code and art otherwise not listed created by Tomatekh (primary author)
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Wu Ding
UA: Oracle Bones: Great People may sacrifice a Pasture based Resource to receive a random bonus effect and create a Great Work of Writing* (this consumes both the Unit and the Resource).
UU: Ya: Replaces Spearman. Can Capture Great People. +15% Combat Strength if all of your Cities are following the same Religion.
UB: Dragon Bone Pit: Replaces Shrine. 1 Great Work of Writing Slot which, when filled, increases the Religious Pressure of the City by 20%.
* Creating a Great Work of Writing requires a free Great Work of Writing Slot.
Credits:
- Leader scene and icon by Janboruta
- UU graphic by Danrell
- Chinese translation by mxk2012917:
- All code and art otherwise not listed created by Tomatekh (primary author)
Steam Workshop Link
Leader: Wu Ding
UA: Oracle Bones: Great People may sacrifice a Pasture based Resource to receive a random bonus effect and create a Great Work of Writing* (this consumes both the Unit and the Resource).
UU: Ya: Replaces Spearman. Can Capture Great People. +15% Combat Strength if all of your Cities are following the same Religion.
UB: Dragon Bone Pit: Replaces Shrine. 1 Great Work of Writing Slot which, when filled, increases the Religious Pressure of the City by 20%.
* Creating a Great Work of Writing requires a free Great Work of Writing Slot.
Credits:
- Leader scene and icon by Janboruta
- UU graphic by Danrell
- Chinese translation by mxk2012917:
- All code and art otherwise not listed created by Tomatekh (primary author)
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Sitting Bull
UA: Great Buffalo Hunt: Great Buffalo Hunt: Starting with your second City, settling near Plains Tiles will spawn a Bison Resource. Bison in Sioux territory may no longer be improved but instead provide a large base yield (increased at Chivalry) and periodically roam throughout the map.*
UU: Strong Heart: Replaces Knight. Can receive defensive bonuses. +25% vs gunpowder units. The first Strong Heart trained will also act as a Great General, providing a combat bonus to nearby land units. If this unit is killed the bonus transfers to another random Strong Heart warrior.
UI: Tipi: Available at Trapping. +1 Food. +1 Food after Horseback Riding. +1 Culture after Chivalry. May move City Population.** Requires Flatland Plains tiles. May not be built adjacent to another Tipi or on Resource tiles. Cannot be captured unless pillaged.
* Must settle on or adjacent to Plains Tiles. The resource moves every 9, 12, 15, 24th turn on Quick, Standard, Epic, Marathon game speeds, respectively.
** If built near a City near which Bison/Wild Bison are also present, you have the option to move 1 Population from your largest City to the Tipi City.
Credits:
- Leader scene and leader and UU icons by Janboruta
- Strong Heart graphic converted by Wolfdog, originally made for Civ IV by bernie14
- DoM voiceover by Andrew Holt
- Promotion Wild Bison icons by Sukritact
- Sukritact (random resource placement), JFD (interface/popups), and LastSword (troubleshooting) for various parts of the lua code as well as code samples.
- JFD for SQL help
- Leugi for general help and ideas.
- All code and art otherwise not listed created by Tomatekh
Steam Workshop Link
Leader: Sitting Bull
UA: Great Buffalo Hunt: Great Buffalo Hunt: Starting with your second City, settling near Plains Tiles will spawn a Bison Resource. Bison in Sioux territory may no longer be improved but instead provide a large base yield (increased at Chivalry) and periodically roam throughout the map.*
UU: Strong Heart: Replaces Knight. Can receive defensive bonuses. +25% vs gunpowder units. The first Strong Heart trained will also act as a Great General, providing a combat bonus to nearby land units. If this unit is killed the bonus transfers to another random Strong Heart warrior.
UI: Tipi: Available at Trapping. +1 Food. +1 Food after Horseback Riding. +1 Culture after Chivalry. May move City Population.** Requires Flatland Plains tiles. May not be built adjacent to another Tipi or on Resource tiles. Cannot be captured unless pillaged.
* Must settle on or adjacent to Plains Tiles. The resource moves every 9, 12, 15, 24th turn on Quick, Standard, Epic, Marathon game speeds, respectively.
** If built near a City near which Bison/Wild Bison are also present, you have the option to move 1 Population from your largest City to the Tipi City.
Credits:
- Leader scene and leader and UU icons by Janboruta
- Strong Heart graphic converted by Wolfdog, originally made for Civ IV by bernie14
- DoM voiceover by Andrew Holt
- Promotion Wild Bison icons by Sukritact
- Sukritact (random resource placement), JFD (interface/popups), and LastSword (troubleshooting) for various parts of the lua code as well as code samples.
- JFD for SQL help
- Leugi for general help and ideas.
- All code and art otherwise not listed created by Tomatekh
Spoiler :
Civfanatics Link
Steam Workshop Link
Leader: Yu
UA: Dynastic Cycle: Losing your Capital, constructing a Courthouse in a conquered foreign Capital,* or completing a Social Policy tree starts a new Dynasty and provides a new cumulative bonus (requires an Annexed or Settled City).
UU: Tuo Ma: Replaces Chariot Archer. Nearby Units earn Experience +25% faster. +2 Defense. No Resource Requirement. (-1 Movement).
UB: Foundry: Replaces Barracks. 1 Great Work of Art/Artifact Slot which, when filled, provides +2% Culture in the City for every Dynasty progressed.
* Only applies to original Capitals.
Credits:
- Leader scene, leader icon, UB icon by JanBoruta
- Dynasty icon render and Tuo Ma unit graphic by Sukritact
- Xia Pop-up and Dynasty interface lua by JFD
- Shang sacrifice button lua adapted from TarcisioCM and LastSword's mods
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh
Steam Workshop Link
Leader: Yu
UA: Dynastic Cycle: Losing your Capital, constructing a Courthouse in a conquered foreign Capital,* or completing a Social Policy tree starts a new Dynasty and provides a new cumulative bonus (requires an Annexed or Settled City).
UU: Tuo Ma: Replaces Chariot Archer. Nearby Units earn Experience +25% faster. +2 Defense. No Resource Requirement. (-1 Movement).
UB: Foundry: Replaces Barracks. 1 Great Work of Art/Artifact Slot which, when filled, provides +2% Culture in the City for every Dynasty progressed.
* Only applies to original Capitals.
Credits:
- Leader scene, leader icon, UB icon by JanBoruta
- Dynasty icon render and Tuo Ma unit graphic by Sukritact
- Xia Pop-up and Dynasty interface lua by JFD
- Shang sacrifice button lua adapted from TarcisioCM and LastSword's mods
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh
Brave New World or Gods and Kings
Benin:
Spoiler :
Civfanatics Link (Brave New World)
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Ewuare
UA: Shield of the Warrior King: The Defensive Strength of your Cities is increased by 15% and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +8 HP every turn regardless of previous action.
UU: Isienmwenro: Replaces Pikeman. Ignores enemy Zone of Control. +25% Flank Attack Bonus. +1 Movement if it begins its turn adjacent to an enemy Unit.
UI: Iya: +25% Tile Defense. +1 Gold, +1 Production if built adjacent to a City. +1 Gold, +1 Production after Industrialization is Researched. May only be built on (Grass, Plains, Tundra) Flatlands. May not be built on Resources.
G&K:
Leader: Ewuare
UA: Shield of the Warrior King: Defensive Buildings in all Cities are 20% more effective and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +5 HP every turn regardless of previous action.
UU: Isienmwenro: Replaces Pikeman. +15% Combat Strength in Friendly Lands. +25% Flank Attack bonus.
UI: Iya: +25% Tile Defense. Heals adjacent Friendly Units +5 HP per turn (+10 HP if on the Iya's Tile). +1 Gold if built adjacent to a City. +1 Culture after Archeology is Researched. Generates double Gold if pillaged and is destroyed rather than damaged. May only be built on flatlands. May not be built on Resources.
Credits:
- Iya improvement graphic and icon by Leugi
- Isienmwenro unit icon by JanBoruta
- Leader screen by LastSword
- Isienmwenro unit graphic from JTitan's Songhai Pikeman
- All code and art otherwise not listed created by Tomatekh
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Ewuare
UA: Shield of the Warrior King: The Defensive Strength of your Cities is increased by 15% and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +8 HP every turn regardless of previous action.
UU: Isienmwenro: Replaces Pikeman. Ignores enemy Zone of Control. +25% Flank Attack Bonus. +1 Movement if it begins its turn adjacent to an enemy Unit.
UI: Iya: +25% Tile Defense. +1 Gold, +1 Production if built adjacent to a City. +1 Gold, +1 Production after Industrialization is Researched. May only be built on (Grass, Plains, Tundra) Flatlands. May not be built on Resources.
G&K:
Leader: Ewuare
UA: Shield of the Warrior King: Defensive Buildings in all Cities are 20% more effective and your Capital starts with Walls already constructed. Land units adjacent to an Iya heal +5 HP every turn regardless of previous action.
UU: Isienmwenro: Replaces Pikeman. +15% Combat Strength in Friendly Lands. +25% Flank Attack bonus.
UI: Iya: +25% Tile Defense. Heals adjacent Friendly Units +5 HP per turn (+10 HP if on the Iya's Tile). +1 Gold if built adjacent to a City. +1 Culture after Archeology is Researched. Generates double Gold if pillaged and is destroyed rather than damaged. May only be built on flatlands. May not be built on Resources.
Credits:
- Iya improvement graphic and icon by Leugi
- Isienmwenro unit icon by JanBoruta
- Leader screen by LastSword
- Isienmwenro unit graphic from JTitan's Songhai Pikeman
- All code and art otherwise not listed created by Tomatekh
Spoiler :
Civfanatics Link (Brave New World)
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Djalla
UA: Chariot Routes: Units ignore Terrain Costs when moving along land Trade Routes connected to your empire and start with +1 Movement if they begin their turn on such a Trade Route. Cities irrigate Fresh Water from Foggaras to adjacent tiles.
UU: Plumed Nomad: Replaces Scout. Double Movement in Desert. Can Explore Rival Territory. No Maintenance.
UI: Foggara: Available at Engineering. +3 Food. +1 Gold with Fertilizer. Acts as a source of Fresh Water. Only buildable on Desert Hill tiles.
G&K:
Leader: Djalla
UA: Foggaras: City Tiles and Forts constructed on Desert Hill Tiles act as sources of Fresh Water. This effect also removes all River and Fresh Water terrain requirements from Buildings.
UU: Plumed Nomad: Replaces Scout. Double Movement in Desert. Can Explore Rival Territory.
UB: Aghrem: Replaces Granary. +2 Strength/+25 HP, +1 Food on Oasis Tiles. No Maintenance.
Credits:
- Leader screen, icon, UU icon, DoM graphic by Janboruta
- UI model, icon by Sukritact
- Peace music by Andreas Waldetoft from Crusader Kings II, War music by Creative Assembly from Medieval II: Total War
- UU graphic by JTitan.
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed made by Tomatekh
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Djalla
UA: Chariot Routes: Units ignore Terrain Costs when moving along land Trade Routes connected to your empire and start with +1 Movement if they begin their turn on such a Trade Route. Cities irrigate Fresh Water from Foggaras to adjacent tiles.
UU: Plumed Nomad: Replaces Scout. Double Movement in Desert. Can Explore Rival Territory. No Maintenance.
UI: Foggara: Available at Engineering. +3 Food. +1 Gold with Fertilizer. Acts as a source of Fresh Water. Only buildable on Desert Hill tiles.
G&K:
Leader: Djalla
UA: Foggaras: City Tiles and Forts constructed on Desert Hill Tiles act as sources of Fresh Water. This effect also removes all River and Fresh Water terrain requirements from Buildings.
UU: Plumed Nomad: Replaces Scout. Double Movement in Desert. Can Explore Rival Territory.
UB: Aghrem: Replaces Granary. +2 Strength/+25 HP, +1 Food on Oasis Tiles. No Maintenance.
Credits:
- Leader screen, icon, UU icon, DoM graphic by Janboruta
- UI model, icon by Sukritact
- Peace music by Andreas Waldetoft from Crusader Kings II, War music by Creative Assembly from Medieval II: Total War
- UU graphic by JTitan.
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed made by Tomatekh
Spoiler :
Civfanatics Link
Steam Workshop Link
BNW & GK:
Leader: Alaric
UA: Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era. Capturing a foreign Capital triggers a Golden Age.
UU: Gadrauht: Replaces Swordsman. Heals double when pillaging a non-road Improvement. +15% Combat Strength in Rough Terrain.
UB: Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle worked by the city. +10% Land Unit Production (instead of +15% Mounted Unit Production). -10% Production Cost.
Credits:
- Leader, Map, DoM graphics by Janboruta
- Base assets (UU, UB, UA, Leader icon, and 'Alaric' image) adapted from the Firaxis "1066" DLC and "Fall of Rome" scenarios.
- Alternate UU graphic by JTitan
- Korean translation by [KOR]SJKHR
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh
Steam Workshop Link
BNW & GK:
Leader: Alaric
UA: Sacker of Rome: Non-mounted land military units may use enemy roads before the Industrial Era. Capturing a foreign Capital triggers a Golden Age.
UU: Gadrauht: Replaces Swordsman. Heals double when pillaging a non-road Improvement. +15% Combat Strength in Rough Terrain.
UB: Hov: Replaces Stable. +1 Faith per Horse, Sheep, Cattle worked by the city. +10% Land Unit Production (instead of +15% Mounted Unit Production). -10% Production Cost.
Credits:
- Leader, Map, DoM graphics by Janboruta
- Base assets (UU, UB, UA, Leader icon, and 'Alaric' image) adapted from the Firaxis "1066" DLC and "Fall of Rome" scenarios.
- Alternate UU graphic by JTitan
- Korean translation by [KOR]SJKHR
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh
Spoiler :
Civfanatics Link (Brave New World)
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Suppiluliumas I
UA: Bond and Oath: Rival Civilizations suffer increased Influence decay with City-States you can demand tribute from. Military Units are 20% more effective at intimidating City-States.
UU: Heavy Chariot: Replaces Chariot Archer. Melee instead of Archery Unit. +30% vs. Melee Units. Enemy units that begin their turn adjacent to the Heavy Chariot have -1 Movement for that turn. No resource requirement. (-1 Movement. +11% Production Cost).
UB: Bloomery: Replaces Forge. Provides 2 Iron. Available at Iron Working. -20% Production Cost. No Terrain Requirement. (+1 Maintenance. Does not provide additional Land Unit Production or Production on Iron. Maximum of 5 of these buildings in your empire).
G&K:
Leader: Muwatalli II
UA: The Silver Peace: Newly trained Units start with +5 XP for every Militaristic City-State befriended (+10 XP if allied). Allied City-State Units have +20% Combat Strength.
UU: Three-Man Chariot: Replaces Horseman. Starts with the Shock I Promotion. Double Movement on Plains and Grass Tiles. (-1 Movement. Rough Terrain Penalty).
UB: Bloomery: Replaces Forge. Available at Iron Working. -33% Production Cost. +1 Iron for each mined source of Iron in the City radius.
Credits:
- Suppiluliumas leader screen and DoM by Janboruta.
- Hittite Civ & UU icons, UU graphic, Map adapted from the Firaxis Wonders of the Ancient World DLC Scenario.
- An earlier version of the mod used a leader screen is from ambrox62's Ancient Mediterranean Civilizations.
- The Bloomery icon is an edit of Sukrictact's Cheomseongdae wonder icon found in the Korean Wonder Pack.
- All code and art otherwise not listed created by Tomatekh (primary author).
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Suppiluliumas I
UA: Bond and Oath: Rival Civilizations suffer increased Influence decay with City-States you can demand tribute from. Military Units are 20% more effective at intimidating City-States.
UU: Heavy Chariot: Replaces Chariot Archer. Melee instead of Archery Unit. +30% vs. Melee Units. Enemy units that begin their turn adjacent to the Heavy Chariot have -1 Movement for that turn. No resource requirement. (-1 Movement. +11% Production Cost).
UB: Bloomery: Replaces Forge. Provides 2 Iron. Available at Iron Working. -20% Production Cost. No Terrain Requirement. (+1 Maintenance. Does not provide additional Land Unit Production or Production on Iron. Maximum of 5 of these buildings in your empire).
G&K:
Leader: Muwatalli II
UA: The Silver Peace: Newly trained Units start with +5 XP for every Militaristic City-State befriended (+10 XP if allied). Allied City-State Units have +20% Combat Strength.
UU: Three-Man Chariot: Replaces Horseman. Starts with the Shock I Promotion. Double Movement on Plains and Grass Tiles. (-1 Movement. Rough Terrain Penalty).
UB: Bloomery: Replaces Forge. Available at Iron Working. -33% Production Cost. +1 Iron for each mined source of Iron in the City radius.
Credits:
- Suppiluliumas leader screen and DoM by Janboruta.
- Hittite Civ & UU icons, UU graphic, Map adapted from the Firaxis Wonders of the Ancient World DLC Scenario.
- An earlier version of the mod used a leader screen is from ambrox62's Ancient Mediterranean Civilizations.
- The Bloomery icon is an edit of Sukrictact's Cheomseongdae wonder icon found in the Korean Wonder Pack.
- All code and art otherwise not listed created by Tomatekh (primary author).
Spoiler :
Civfanatics Link (Brave New World)
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Yaroslav
UA: From the Varangians to the Greeks: Trade Routes with City-States generate +2 Influence per turn (bonus scales with game speed). Rivers extend the length of land trade routes as if they were roads.
UU: Druzhina: Replaces Longswordsman. +20% Defense. +1 Sight.
UB: Veche Hall: Replaces Garden. No fresh water requirement. No maintenance cost. Reduces the total Building Maintenance of the City by 15%. (+16% Production Cost).
G&K:
Leader: Yaroslav
UA: Pravda Rus'skaya: +1 Gold for every Social Policy adopted and Workers construct Tile Improvements 20% faster.
UU: Druzhina: Replaces Longswordsman. +15% Defense. +1 Sight.
UB: Veche Hall: Replaces Garden. Increases the length of "We Love the King Day" by 50%. No fresh water requirement.
Credits:
- Leader screen by Leugi.
- Leader, UU, UB, and Civ icons by JanBoruta.
- Unit graphic by Danrell.
- DoM voiceover by Andrew Holt.
- Partial Russian translation by Alikalix, partial Polish, Greek translations by Necon and Kropek1005; partial Czech translation by Necon.
- Additional translation help by JanBoruta and Killmeplease.
- All code and art otherwise not listed created by Tomatekh (primary author).
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Yaroslav
UA: From the Varangians to the Greeks: Trade Routes with City-States generate +2 Influence per turn (bonus scales with game speed). Rivers extend the length of land trade routes as if they were roads.
UU: Druzhina: Replaces Longswordsman. +20% Defense. +1 Sight.
UB: Veche Hall: Replaces Garden. No fresh water requirement. No maintenance cost. Reduces the total Building Maintenance of the City by 15%. (+16% Production Cost).
G&K:
Leader: Yaroslav
UA: Pravda Rus'skaya: +1 Gold for every Social Policy adopted and Workers construct Tile Improvements 20% faster.
UU: Druzhina: Replaces Longswordsman. +15% Defense. +1 Sight.
UB: Veche Hall: Replaces Garden. Increases the length of "We Love the King Day" by 50%. No fresh water requirement.
Credits:
- Leader screen by Leugi.
- Leader, UU, UB, and Civ icons by JanBoruta.
- Unit graphic by Danrell.
- DoM voiceover by Andrew Holt.
- Partial Russian translation by Alikalix, partial Polish, Greek translations by Necon and Kropek1005; partial Czech translation by Necon.
- Additional translation help by JanBoruta and Killmeplease.
- All code and art otherwise not listed created by Tomatekh (primary author).
Spoiler :
Civfanatics Link (Brave New World)
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Mansa Musa
UA: Royal Hajj: City Connections generate +1 Faith. Great Prophets may visit a friendly foreign Holy City to generate a one-time Gold bonus (this does not consume the Unit).*
UU: Sofa: Replaces Crossbowman. Starts with the Medic promotion. May move after attacking. +1 Defensive Combat Strength. (-2 Ranged Combat Strength).
UB: Treasury: Replaces Mint. +2 Gold on Salt. Provides Golden Age Points based off your total Gold reserves.** No terrain requirement.
G&K:
Leader: Mansa Musa
UA: Royal Hajj: Cities connected with a Trade Route generate +1 Faith. Great Prophets may visit* a friendly foreign Holy City to generate a one-time Gold bonus (this does not consume the Unit).
UU: Sofa: Replaces Crossbowman. Starts with the Medic promotion. May move after attacking. +1 Defensive Combat Strength. (-2 Ranged Combat Strength).
UB: Treasury. Replaces Mint. +2 Gold. +2 Gold on Salt. May also be built near Salt.
* The Prophet must end its turn adjacent to the Holy City. Generates Gold equal to 50% of a Great Merchant Trade Mission.
** Scales to game speed, providing +1, +2, or +3 GA points at the following Gold thresholds, respectively:
- 150, 300, 600 (Quick)
- 200, 400, 800 (Standard)
- 250, 500, 1000 (Epic)
- 400, 800, 1600 (Marathon)
Credits:
- 3D leader screen by Ekmek (image background by Janboruta)
- Map graphic by Sukritact
- Mansa leader icon by TPangolin
- UU graphic by JTitan
- Invisible Building SQL, Lua, and XML by Thalassicus, trystero49, and Irkalla.
- All code and art otherwise not listed created by Tomatekh (primary author)
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Mansa Musa
UA: Royal Hajj: City Connections generate +1 Faith. Great Prophets may visit a friendly foreign Holy City to generate a one-time Gold bonus (this does not consume the Unit).*
UU: Sofa: Replaces Crossbowman. Starts with the Medic promotion. May move after attacking. +1 Defensive Combat Strength. (-2 Ranged Combat Strength).
UB: Treasury: Replaces Mint. +2 Gold on Salt. Provides Golden Age Points based off your total Gold reserves.** No terrain requirement.
G&K:
Leader: Mansa Musa
UA: Royal Hajj: Cities connected with a Trade Route generate +1 Faith. Great Prophets may visit* a friendly foreign Holy City to generate a one-time Gold bonus (this does not consume the Unit).
UU: Sofa: Replaces Crossbowman. Starts with the Medic promotion. May move after attacking. +1 Defensive Combat Strength. (-2 Ranged Combat Strength).
UB: Treasury. Replaces Mint. +2 Gold. +2 Gold on Salt. May also be built near Salt.
* The Prophet must end its turn adjacent to the Holy City. Generates Gold equal to 50% of a Great Merchant Trade Mission.
** Scales to game speed, providing +1, +2, or +3 GA points at the following Gold thresholds, respectively:
- 150, 300, 600 (Quick)
- 200, 400, 800 (Standard)
- 250, 500, 1000 (Epic)
- 400, 800, 1600 (Marathon)
Credits:
- 3D leader screen by Ekmek (image background by Janboruta)
- Map graphic by Sukritact
- Mansa leader icon by TPangolin
- UU graphic by JTitan
- Invisible Building SQL, Lua, and XML by Thalassicus, trystero49, and Irkalla.
- All code and art otherwise not listed created by Tomatekh (primary author)
Spoiler :
Civfanatics Link (BNW & GK)
Steam Workshop Link (BNW & GK)
BNW:
Leader: Eannatum
UA: Cradle of Civilization: Newly founded Cities start with +1 Population. Bonus increases to +2 Population if the City is settled adjacent to a River.
UU: Vulture: Replaces Warrior. Starts with +10 XP. No movement penalty adjacent to Rivers. (+10% Production cost).
UB: Ziggurat: Replaces Temple. +1 Scientist Specialist slot. +1 Faith from Scientist Specialists in the City.
G&K:
Leader: Eannatum
UA: Cradle of Civilization: Newly founded Cities start with +1 Population. Bonus increases to +2 Population after the Classical Era. Always start near a River.
UU: Vulture: Replaces Warrior. Starts with +10 XP. No movement penalty adjacent to Rivers. (+10% Production cost).
UB: Ziggurat: Replaces Temple. Available at Calendar. +10% Science.
Credits:
- Eannatum leader image by Leugi
- Vulture and leader icons by Janboruta
- Ziggurat icon, civ map, and DoM by Sukritact
- Vulture model by Leugi
- Faith per specialist lua by Sukritact
- Leader civilopedia text by Chris Sifinotis
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author)
Steam Workshop Link (BNW & GK)
BNW:
Leader: Eannatum
UA: Cradle of Civilization: Newly founded Cities start with +1 Population. Bonus increases to +2 Population if the City is settled adjacent to a River.
UU: Vulture: Replaces Warrior. Starts with +10 XP. No movement penalty adjacent to Rivers. (+10% Production cost).
UB: Ziggurat: Replaces Temple. +1 Scientist Specialist slot. +1 Faith from Scientist Specialists in the City.
G&K:
Leader: Eannatum
UA: Cradle of Civilization: Newly founded Cities start with +1 Population. Bonus increases to +2 Population after the Classical Era. Always start near a River.
UU: Vulture: Replaces Warrior. Starts with +10 XP. No movement penalty adjacent to Rivers. (+10% Production cost).
UB: Ziggurat: Replaces Temple. Available at Calendar. +10% Science.
Credits:
- Eannatum leader image by Leugi
- Vulture and leader icons by Janboruta
- Ziggurat icon, civ map, and DoM by Sukritact
- Vulture model by Leugi
- Faith per specialist lua by Sukritact
- Leader civilopedia text by Chris Sifinotis
- DoM voiceover by Andrew Holt
- All code and art otherwise not listed created by Tomatekh (primary author)
Spoiler :
Civfanatics Link (Brave New World)
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Timur
UA: Jewel of the East: After capturing your first City the yields of your Palace are increased by +1. Captured Buildings will also be constructed in your Capital if not already present.
UU: Tumen: Replaces Lancer. Earns Gold from defeating enemy Units or attacking Cities. -25% vs. Cities (instead of -33%). No resource requirement.
UB: Maydan: Replaces University. Reduces the effectiveness of enemy Spies by 20%. -20% Production Cost.
G&K:
Leader: Timur
UA: Jewel of the East: Captured Cities may retain Cultural Buildings present in the City. After capturing your first City the effectiveness of your Palace is doubled.
UU: Tumen: Replaces Lancer. Earns Gold from defeating enemy Units or attacking Cities. -25% vs. Cities (instead of -33%).
UB: Maydan: Reduces the effectiveness of enemy Spies by 20%.
Credits:
- Timur leader and DoM art by Janboruta.
- Art for the Tumen created by danrell and adapted from his Civ V China unit pack.
- A big thanks to FramedArchitect and Moriboe for helping me sort out some of the lua (especially for the GK version).
- All code and art otherwise not listed created by Tomatekh (primary author).
Steam Workshop Link (Brave New World)
Civfanatics Link (Gods and Kings)
Steam Workshop Link (Gods and Kings)
BNW:
Leader: Timur
UA: Jewel of the East: After capturing your first City the yields of your Palace are increased by +1. Captured Buildings will also be constructed in your Capital if not already present.
UU: Tumen: Replaces Lancer. Earns Gold from defeating enemy Units or attacking Cities. -25% vs. Cities (instead of -33%). No resource requirement.
UB: Maydan: Replaces University. Reduces the effectiveness of enemy Spies by 20%. -20% Production Cost.
G&K:
Leader: Timur
UA: Jewel of the East: Captured Cities may retain Cultural Buildings present in the City. After capturing your first City the effectiveness of your Palace is doubled.
UU: Tumen: Replaces Lancer. Earns Gold from defeating enemy Units or attacking Cities. -25% vs. Cities (instead of -33%).
UB: Maydan: Reduces the effectiveness of enemy Spies by 20%.
Credits:
- Timur leader and DoM art by Janboruta.
- Art for the Tumen created by danrell and adapted from his Civ V China unit pack.
- A big thanks to FramedArchitect and Moriboe for helping me sort out some of the lua (especially for the GK version).
- All code and art otherwise not listed created by Tomatekh (primary author).
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