Chrisy15
Flower, Beautiful
- Joined
- Jul 9, 2015
- Messages
- 2,127
Perhaps I should be asking in the ExCE thread, but do you think this could be solved in ExCE? The issue of not being able to improve in jungle before Optics also applies to regular improvements like plantations or mines, so it's not unique issue for your civ-mods it seems.
A unit with Immunity to Jungle Attrition is able to move into the Jungle. Don't have any knowledge of all the logic involved, but perhaps the same way that Immunity allows a unit to move into Jungle, it could be expanded upon to also unlock improving? In the civ-mods, you would then only need to include Immunity as part of the UA by default.
From wiki:
Jungle Jungle 5 damage per turn. Cannot heal. Cannot cross until Optics[2]. May lose or gain movement when a turn begins.
IIRC this was DLL problem, and so would have to be solved by G - and I don't think he had a way to do it, or we'd have seen it by now :/