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Tomatekh's New Civilizations

Discussion in 'Civ5 - New Civilizations' started by Tomatekh, Aug 16, 2012.

  1. Natan35

    Natan35 Mayor of St. Natansburg

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    Well, we shall wait them...
    (Not that we mind about things such as unit graphic, I suppose)
    Btw, do your civs include support for CulDiv and E&D?
     
  2. hokath

    hokath King

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    London
    Don't Wild Bison wander onto improved tiles?

    If you spawn near them/can bribe someone. Else by the time the AI realises what they're dealing with, Sitting Bull is in a position to squish them.

    Obviously all this boils down to the fact that the AI plays best with high expansion flavour, as Tom mentioned at the start of this discussion. Not much to be done while avoiding making them underpowered for the player. Still, worth having a chat about it. They are one of my favourites :)

    ----
    can we have a sneak peak at Caral/Harappa changes?
     
  3. Teproc

    Teproc King

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    Lyon, France
    I just played a game in which the Sioux were the runaway and I had to do a lot of work to get influential over them but it didn't seem any different to me than any other vanilla runaway AI, so I'm not sure there's a problem here.
     
  4. Gyra Solune

    Gyra Solune King

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    942
    By the way what is Mali's icon supposed to be? Because I cannot see it as anything other than a sad moose.
     
  5. Kujarim_Wuniver

    Kujarim_Wuniver Chieftain

    Joined:
    Nov 10, 2014
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    39
  6. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    2,487
    Location:
    Chile
    Damn, now I can't unsee it...
     
  7. Tomatekh

    Tomatekh Sahib-i-Qirani

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    Yes, my civs support all the usual mods (i.e. all the mods that More Civs, JFD, Leugi, etc. also support) including E&D and Cul Div.

    Yes, this is one of the areas where I believe the patch influenced the civ more than I originally thought. This is also an early vs late game issue, as late game the resource is more likely to stacked on a (high yield) improvement than early game. IDK, I'm still considering what edits to make to them.

    I've also seen other expansion hungry civs play the same way as Sioux, which is why I'm not entirely sure how much to edit. I mean, I can just lower all the AI flavors, if that is what everyone wants. I'm more concerned if it is an actual balance issue, though, and if the civ abilities need to be toned down.

    If anyone has feedback playing as the Sioux, that would also help.

    That's because it is a sad moose... but let's go with a kanaga mask as Kujarim_Wuniver pointed out :p

    I don't know. They are getting nearer to release so maybe I should start teasing them. I normally don't like to post previews unless I have a firm release window in mind, as otherwise it's just showing stuff that might not be ready for months :/ Also, previews rely on art more than anything else, which is somewhat lacking at the moment.

    Maybe I'll take some screenshots and then cut up and distort them to the point where they give no solid information...
     
  8. Tomatekh

    Tomatekh Sahib-i-Qirani

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    So here's some screenshots that don't really tell anything :p
    Spoiler :

    Some of you also caught this when it was previewed as part of Sukritact's fantastic Modular City Info Stack mod:
    Spoiler :

    Leugi's already shown part of his amazing Caral leaderhead in his thread (and it's identity guessed), so I guess there's no harm in showing the full thing:
    Spoiler :

    And, completely unrelated to new civs, I somewhat updated my old Timurid map (if anyone was wondering the extent of the Timurid update I posted earlier):
    Spoiler :
     
  9. Gyra Solune

    Gyra Solune King

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    What's the name of the Caral leader? Is it another thing like Went-Antu were we only have vague words to draw on or do we have an actual person?
     
  10. Tomatekh

    Tomatekh Sahib-i-Qirani

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    The leader is called "Qhapaq" which, yes, is the same situation as Harappa's Went-Antu. Though, really, that's the best that can be done considering writing (not counting quipus) didn't really develop in the area to leave king lists.
     
  11. turingmachine

    turingmachine Emperor

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    Tomatekh is actually posting new info o_O !!!

    Conclusion... there's a third civ besides Harappa and Caral (also because he posted a request in the unit graphic thread for an "unannounced civ").
     
  12. JFD

    JFD Kathigitarkh

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    Wow. Really nice update to the map!

    But why you hate Oxford comma :cry:
     
  13. Tomatekh

    Tomatekh Sahib-i-Qirani

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    :p

    I don't hate the Oxford comma! Civ V just never uses it in their descriptions (Granary, Stable, etc.).

    (Actually, the Oxford comma was always mandatory for me in school, so maybe I subconsciously hate it...)
     
  14. bouncymischa

    bouncymischa Synthetic Genie

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    That Coastal Imports ability is really cool! How do you people think up such things... XD

    I can't offer much concrete feedback on the Sioux, but I think I have to agree that it may be more a product of expansionist civs, particularly ones with bonuses to food and the like that can help feed into their expansion. It also is likely affected by other factors in the early game -- I had one game recently where one of my own civs (an expansionist civ with food bonuses) was the runaway, but then in a subsequent game the same civ actually fared more poorly, while a different civ was the runaway.

    I know in the one game I've had against the Sioux, they didn't turn into a runaway. I'm usually busy playtesting my own civs, so I likely won't have much chance to actually play as them, but I'll try throwing them into more games to see how well they perform.
     
  15. noncasus

    noncasus Chieftain

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    So I played another game but this time filled NA with as many tribes as I could which could at one point the Sioux and I'm pleased to say that they definitely curbed their land grabbing progress.

    It was weird though, it felt like I was playing against another human player... >_>
     
  16. turingmachine

    turingmachine Emperor

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    So Caral's unit replaces two units; Harappa has a unique improvement; and there's a third civ with a yellow-gray color scheme, some interface thing and a great person related ability?
     
  17. Tomatekh

    Tomatekh Sahib-i-Qirani

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    ... 50%
     
  18. Natan35

    Natan35 Mayor of St. Natansburg

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    I'm definitely hyped... :D
     
  19. hokath

    hokath King

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    "Losing your Capital... would be a really bad idea, and I recommend against it."
    This was the sneakiest of peeks.
     
  20. Natan35

    Natan35 Mayor of St. Natansburg

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    Haraapa has a UI that provides culture... maybe a metal based thing... trying to found out more.
    More clues, please?
     

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