- Oct 25, 2000
Gamasutra has published a six-page article written by Philip Goetz about the very high number of mouse clicks, keystrokes, and mouse scrolls required in computer games. It states that the unit-based user interface (UI) is no longer sufficient and suggests a different way of thinking about UIs. Civilization III's unit-based interface is used throughout the article as an example. Below is an excerpt from the article:
Computers can now animate more units than any player could reasonably want to control, and the number will continue to increase exponentially. This leads to player frustration rather than fun. In a good user interface design, no player should control more than seven game entities. To enable this, the UI may let the player control something more abstract than an on-screen unit. This requires object-oriented developers to think of code objects as abstractions beyond the mere units on the screen. The UI may also give the player a chance to specify behaviors off-line in order to reduce the amount of on-line supervision needed.