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Too many revolts?

Cutlass

The Man Who Wasn't There.
Joined
Jan 13, 2008
Messages
48,285
Location
US of A
I took Brenuss's capital, reduced him to 3 artic cities and made him a vassal. The city has he Hanging Gardens in it. Since then it's been almost constantly in revolt. At least 10 times. It has about an 8% chance of revolt according to the city screen, but it has spent more time in revolt since I took it than it has not in revolt. I built the Globe Theater there, temples, theater, did a culture bomb with a Great Artist, it still just keeps revolting. And I can't finish Brennus off because he's a vassal. :mad::mad::mad:

What can I do?
 
Park military units there. The more powerful the unit, the more reduction in % revolt is. Add units and see how % drops. For the future, make sure that neighbouring cities are razed, so their boundaries cannot touch the city tile in question. In that case, culture percents becomes irrelevant.
 
Ok. I only have a week garrison there. I hadn't heard and didn't see in the civopedia that a stronger garrison reduces revolts. but Carthage also revolted on me and went over to the Greeks and that had 2 machine guns as garrison. And Madrid has been revolting almost as much and it has a lot of strong units.
 
I do not know exact formula. I just add units until I see 0% revolt chance, which usually takes like 5-7 Grenadiers / Riflemen.
 
More troops... like 10-ish troops.

A city will revolt if:

Your culture is significantly lower than the other civs culture (IE. You have made less culture than he has made in that city)

The city tile is within the cultural influence of another city of that same civ (Imagine if every other city disappears. If the borders from the culture of a city would cover the city tile, then the city can revolt). As a result, even if you have influence over the entire BFC of the city, it can still revolt, if a neighbouring city has enough culture to reach to the city.

City revolt chance is reduced by the presence of military units. 10 units is enough to prevent most small revolts. 15 units, from memory, is enough to prevent all revolts.

It doesn't matter what the units are... 10 warriors work in the same effectiveness as 10 mechinised Infantry. Also, unusually, it doesn't even matter what civ owns the units... if there are 5 units that you own, and 5 units that (for example) Carthage owns, it counts the same as if you had 10 units on that city.

That is revolts in a nutshell.

Additional information, not critically important to know about, but related:

If the city was built by the same civilisation that owns it (IE. No civs have captured it), the city can flip (change ownership). You must have the cities flip from culture enabled (It is enabled by default). Also, if you select "Captured Cities flip from culture (disabled by default), then ANY city can flip culturally, regardless of whether it was aquired by force, or not.

Cities flip automatically after 2 revolts, if they are eligible to flip (Which, in this case, they are not)
 
Cutlass,

Did you bring your religion to the city?
 
How revolts work is explained in his http://www.civfanatics.com/civ4/strategy/culture_mechanics.php War Academy article. It is rather old (discussing Vanilla 1.61), but I have not heard of any newer articles. It does kind of contradict what digitCruncher said, in particular better troops bring revolts down quicker.

The quickest way to reduce revolt odds is by bringing your own religion in (should more than halve the chance of a revolt). And a sufficient amount of troops will do, but you will need lots.

Also note that revolt chance gives the chance of entering a revolt, it generally lasts several turns, so a chance of 8% means you will be in revolt much more than 8% of the time.
 
I had a thread yesterday about using a culture bomb to reduce the need for garrison troops. I can state that using a GA bomb cannot reduce the need for troops. Also, the strength of garrison troops does effect how well they reduce the chance for revolt. Of course, as others have stated here, growth of your own culture over time will reduce the need for garrison troops, but not very fast.
 
"10 warriors work in the same effectiveness as 10 mechinised Infantry. "

This is untrue the total power of the units is what is important
 
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