Diplomacy is much too limited. Many actions from the AI you just have to either accept or declare war on them. There is no middle-ground really. If you ask the AI to stop spreading religion or spying on you, chances are they will simply ignore you. Then you can denounce them but that doesn't help to undo their actions either and in general is rather useless except making them more pissed at you and more likely to ignore your requests.
The new punishment for using inquisitors just makes this worse as AI can spread their religion and your counter-measure just gets very painful. All you can to it take it or declare war or on higher levels simply don't even try to get a religion.
The issue with the too many defensive pacts adds to this problem as it makes declaring war very costly.
If the AI keeps stealing your land with citadels, there is no counter due to the 1 tile rule between citadels. The first one placing a citadel wins. Only counter is war (or Autocracy Lebensraum policy but that is way too late and not your ideology of choice for peaceful victory). It can't be that a very cheap action (1 great general) doesn't have a counter besides DOW and taking the city.
In fact in general the only real counter is war, AI does the same. Once you get too far ahead they all start DOW you and you will suffer huge war weariness penalties. Therefore it's often simply easiest to do authority & Autocracy and don't even plan for a peaceful game. Once too far ahead, they simply hate you regardless of any diplomacy actions you do. Just tried a peaceful game. Doesn't work. Both neighbors initial friendly at some point declared war on me. Then I take 1 or 2 of their cities and everyone calls me the bad guy.
There needs to be some counter actions with tooth. Denouncing is useless. Control of world congress too much to ask. Some kind of new ground unit, an actual "special forces" unit that can enter enemy lands in peace time and do mission like destroying citadels. Or being able to capture missionaries/prophets in your own land (or outside) without DOW. There could be a similar mechanism to spies. in some cases the civ know who did the action (and can act up on that info) or sometimes thew civ doesn't know. Yeah that would be quiet complex I assume but pretty cool.
A simpler solution for the defensive pact issue would be that AIs enter peace negotiations or offer it directly after max 10 turns if they entered the war under a defensive pact. The problem is that far away AIs rarely offer peace because you are not hurting them and not taking their cities.
Yet another solution is to simply reduce war weariness by default (not very sophisticated) or make it depend more on the actions of the AI. If an AI kept spreading their religion and refused to stop, your war weariness will be reduced. AI stole land? war weariness reduced a lot because your people will be behind you. Also denouncing before DOW should also reduce war weariness (maybe already the case? no idea) while declaring surprise war for no obvious reason to a friendly civ could increase war weariness.
Currently I feel it's best to plan for war from the beginning even if you ultimately aren't going conquest victory. War is a good option to cripple the AI while expanding and getting stronger. Hence making every game very similar or needlessly complicated.
Thoughts?
The new punishment for using inquisitors just makes this worse as AI can spread their religion and your counter-measure just gets very painful. All you can to it take it or declare war or on higher levels simply don't even try to get a religion.
The issue with the too many defensive pacts adds to this problem as it makes declaring war very costly.
If the AI keeps stealing your land with citadels, there is no counter due to the 1 tile rule between citadels. The first one placing a citadel wins. Only counter is war (or Autocracy Lebensraum policy but that is way too late and not your ideology of choice for peaceful victory). It can't be that a very cheap action (1 great general) doesn't have a counter besides DOW and taking the city.
In fact in general the only real counter is war, AI does the same. Once you get too far ahead they all start DOW you and you will suffer huge war weariness penalties. Therefore it's often simply easiest to do authority & Autocracy and don't even plan for a peaceful game. Once too far ahead, they simply hate you regardless of any diplomacy actions you do. Just tried a peaceful game. Doesn't work. Both neighbors initial friendly at some point declared war on me. Then I take 1 or 2 of their cities and everyone calls me the bad guy.
There needs to be some counter actions with tooth. Denouncing is useless. Control of world congress too much to ask. Some kind of new ground unit, an actual "special forces" unit that can enter enemy lands in peace time and do mission like destroying citadels. Or being able to capture missionaries/prophets in your own land (or outside) without DOW. There could be a similar mechanism to spies. in some cases the civ know who did the action (and can act up on that info) or sometimes thew civ doesn't know. Yeah that would be quiet complex I assume but pretty cool.
A simpler solution for the defensive pact issue would be that AIs enter peace negotiations or offer it directly after max 10 turns if they entered the war under a defensive pact. The problem is that far away AIs rarely offer peace because you are not hurting them and not taking their cities.
Yet another solution is to simply reduce war weariness by default (not very sophisticated) or make it depend more on the actions of the AI. If an AI kept spreading their religion and refused to stop, your war weariness will be reduced. AI stole land? war weariness reduced a lot because your people will be behind you. Also denouncing before DOW should also reduce war weariness (maybe already the case? no idea) while declaring surprise war for no obvious reason to a friendly civ could increase war weariness.
Currently I feel it's best to plan for war from the beginning even if you ultimately aren't going conquest victory. War is a good option to cripple the AI while expanding and getting stronger. Hence making every game very similar or needlessly complicated.
Thoughts?