JamesNinelives
Emperor
Technically the "event" already exists for some of the passive-aggressiveness done by the AI, like spying.
It does? I wasn't aware of this. Now I want to try declaring war on someone for spying on me

Technically the "event" already exists for some of the passive-aggressiveness done by the AI, like spying.
I think the causus belli system could be much more though. If you're a small civ that doesn't really do war but someone forward settled you - you can declare a war of territorial expansion, which means you can claim cities that are right nearby but not swallow the continent. Warmongers have little stopping them from just taking every city, so this could help with that, with giving massive anti-warmonger to enemies if you declare war the wrong way and giving really big war weariness. Additionally, the AI will look at you like you broke a promise so you'll have lots of different penalties depending on how you declare war. And you can't just declare war and take an entire continent.If you are going for domination and warmonger aggressively, diplomatic penalties in their current state are of minor concern.
Currently you can click on the notification and choose to denounce, demand them to stop, or forgive. We just need to add another option of DECLARE WAR, and make both WAR and DENOUNCE options receive less backlash from other civs, even the spying civ's friend.It does? I wasn't aware of this. Now I want to try declaring war on someone for spying on me.
But when an AI declares a war against someone, you don't know the reason either, so you can't say if it's justified. Should a player have an option to explain himself, but not AI?Currently you can click on the notification and choose to denounce, demand them to stop, or forgive. We just need to add another option of DECLARE WAR, and make both WAR and DENOUNCE options receive less backlash from other civs, even the spying civ's friend.
On the other hand, the AIs can denounce with different reasons while the player doesn't. We need @Recursive to make it fair to both sides.
I'm glad to hear that!Casus Belli is something I'm thinking about, but UI work would definitely be required.
I like the idea of Causus Belli from Civ6 that you have different reasons to go for a war that reduce diplomatic penalty. They could reduce gaining war weariness in this mod, because soldiers would be more motivated to fight.
Honestly the causus belli system from civ 6 is perhaps my favorite mechanic from that game, that mechanic totally changes diplomacy with regards to war. And that you can get unique causus bellis and that some UAs leverage it is very cool. I would really like it in VP but it would probably be difficult to implement.
Why not? VP already has war weariness and diplomatic modifiers, so it would be compatible.I agree that this is a great mechanic, but I don't think it is appropriate for VP, since it has been designed from the ground up for civ vi.
In my view, I don't really think much needs to be changed. VP has been war-heavy and diplomacy-light for long enough to know what to expect, and most players seem to be perfectly happy with that.
Why not? VP already has war weariness and diplomatic modifiers, so it would be compatible.
VP has been war-heavy and diplomacy-light for long enough to know what to expect, and most players seem to be perfectly happy with that.
Oh, C'mon, @whatever, AI diplomacy may not be perfect, but it's very good and it's getting better.
Oh, C'mon, @whatever, AI diplomacy may not be perfect, but it's very good and it's getting better.
I like the idea of limited wars, such as airstrikes against buildings, tile improvements, military units etc. Really wish there was an option to do this rather than all-out conquer cities war.