vhhawk
Warlord
I thought I would hate this: controlling every worker, carefully picking every new city's location, specializing every city, chopping every forest, tweaking through the civics for every little advantage. I thought it would be irritatingly slow and annoying. But no. It opens up the game and makes it more engrossing than ever. I have a more precise understanding of each city's economics and support needs and am able to map out something of a rational growth plan. So thanks to you for your encouragement and advice. I still have much to learn here but this is a good step.
I still seem to go through a fiscal recession between 500BC and 0AD, but this time I was able to keep the research slider at 80%. I can see now the value of cottaging early. I'm still on the fence about walls, if you will pardon the pun. I don't need them in my current game with Gandhi as a neighbor. But I sure like to see that little graphic they add to my cities.
I still seem to go through a fiscal recession between 500BC and 0AD, but this time I was able to keep the research slider at 80%. I can see now the value of cottaging early. I'm still on the fence about walls, if you will pardon the pun. I don't need them in my current game with Gandhi as a neighbor. But I sure like to see that little graphic they add to my cities.