Tool for high detailed maps of Civ4 games

Ramkhamhaeng

Warlord
Joined
Feb 24, 2014
Messages
209
Hello guys,

to analyze a Pitboss game, I've wrote a small Mod component to automatize the 'ingame screen shooting procedure'. It could be used to create big, high-resolution images of a Civ4:BTS game.

I never found such a tool here and like to share it for scenario makers and others. :)

Here, you see an example image of our latest PB game. The image was embedded in an OpenStreetMap like environment and I've zoomed two levels out.

example.jpg

A script to merge the output screenshots with ImageMagick is included.
The code could be found on Github https://github.com/YggdrasiI/Civ4Mapper
Example implemenation: http://civ.zulan.net/mapviewer/
 
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I wish this existed back in 2014 when I made this high resolution map of a Legends of Ancient Scenario I like (I made the map with some help from Totestra, my modified PerfectWorld map script): https://forums.civfanatics.com/thre...of-ancient-arabia.249649/page-5#post-13399212

To make that map, I took about 100 screenshots of the map I made in the world builder, converted them in Gimp to have the tiles be squares, then used an image stitcher to combine the images together in to a single large map image — a rather laborious manual process.
 
Hell vktj,

yes, to take and combine such screenshots manually cost a lot of nerves/time. Without automatisation probably I would still pressing "PrintScreen" for our maps at http://civ.zulan.net/mapviewer/ ;)
Your post was occasion to rewrite a few parts of the readme. Hope it could help you and others to automates the process.
 
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