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Top tip for colonizing powers

Discussion in 'Gameplay Guides' started by Logoncal, Aug 13, 2018.

  1. Logoncal

    Logoncal Chieftain

    Apr 25, 2016
    Merchants are better than Scientists. Altough Scientists can build academies, Merchants have superior bulbs for the purpose of colonization. Scientists in Medieval tend to bulb Education, Paper, Printing and Academia, while Merchants tend to bulb Paper, Patronage, Compass, Cartography, Finance and Exploration.

    On renaissance, it's even better. Geography, Logistics and Economics. This means that you're better of running merchants first and then Scientists later, for the purpose of bulbing the right techs.

    If you ever wanted to colonize ASAP and create some cool recreations of great european empires, here you. A good tip
    Tigranes likes this.

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