Stef09
Warlord
- Joined
- Mar 10, 2016
- Messages
- 269
Thanks for releasing these civs, I like how different they are and appeal to different play styles and terrain/culture group.
Was playing with The Aleut and wanted to ask/mention below:
UA: Not fully clear how 'embarked units yield food..' works. Does this go to the nearest city? Didn't see a notification pop-up or otherwise reference.
UB Barabara:
- Believe lake tiles count as sea and are taking into account for the production bonus. Not sure this is intended?
- The food bonus seems based on the total number of camps around a city, not just the 'worked' ones. See attached screenshot (+5 bonus when 5 camps around city but only 4 worked)
- In cities other than the capital: there seems to be a double-count whereby the capital bonus gets added to the bonus of the other city (see screenshot where 2nd city got +7: +2 from city itself and assume +5 from the capital?)
Would be nice to have the decisions in the more polished JFDLC format
There's no description for the civ in the civpedia
Was using JFDLC v55 (public version)
thanks!
Was playing with The Aleut and wanted to ask/mention below:
UA: Not fully clear how 'embarked units yield food..' works. Does this go to the nearest city? Didn't see a notification pop-up or otherwise reference.
UB Barabara:
- Believe lake tiles count as sea and are taking into account for the production bonus. Not sure this is intended?
- The food bonus seems based on the total number of camps around a city, not just the 'worked' ones. See attached screenshot (+5 bonus when 5 camps around city but only 4 worked)
- In cities other than the capital: there seems to be a double-count whereby the capital bonus gets added to the bonus of the other city (see screenshot where 2nd city got +7: +2 from city itself and assume +5 from the capital?)
Would be nice to have the decisions in the more polished JFDLC format
There's no description for the civ in the civpedia
Was using JFDLC v55 (public version)
thanks!
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