[Extension] Torpedo Boat for VP

Padre XIX

Chieftain
Joined
Oct 25, 2024
Messages
61

Torpedo Boat (Naval Raider Unitcombat) & Improved Units Icons
prezentare.png

unlocks at Industrialization
:c5production:900

30:c5strength:CS
40:c5rangedstrength:CS (Range 1)
5:c5moves: Moves
Upgrades to Submarine
Req Resources - Aluminum

Free Promotions:
- Naval Ambush (+25% Combat Strength VS Naval Ranged Units.+10% Combat Strength when attacking Units in Coastal Tiles.) (new)
- Patrol I (+10% Combat Strength when attacking nside of Friendly Territory ) - (new)
- Silent Hunter
- Only Defensive
- Can Move After Attacking
- Major City Attack Penalty
-Shallow Draft

Other Changes:
See Invisible promotion (cannot be chosen) now free just for Nuclear Sub and SuperCarrier.
Renamed Unitcombat Submarine to "Naval Raider Units";
Renamed Silent Hunter, Invisible and See Invisible Promotions to Torpedo Attack, Silent Hunter and respectively Sonar.

Naval Raider Promotion lines:
Torpedo I => Torpedo II => Torpedo III
Navigator I => Navigator II

Leaf promotions:
T1 (req Torpedo II)
-Commerce Raider
-Minelayer
-Interdictor (+50% CS when attacking Embarked Units)

T2(req Torpedo III)
-Predator
-Infiltrators
-Night Attack (Inflict the Lost Contact status on Enemy Naval Units when attacking, reducing their Movement by 2 and Sight by 1 for 1 Turn.
Deal 10 Damage to all Enemy Units adjacent to the target Unit (within Range) when attacking.)
-End Around (Benefit from Flanking when ranged attacking Units.Force an enemy Unit to retreat after taking Ranged Damage. If the Unit cannot retreat, it takes 50% more damage than normal.)

Extra Promotions Line for Submarine:
Dive I => Dive II
(-3 Damage from all sources.Withdraw from Melee Attack)
(-3 Damage from all sources.Immune to the Boarded status.)
Supply => Wolfpack


More Other Changes:
Submarine Units gains 3x gold when it plunders a Trade Route.
Free Scavenger promotion for Submarine (5 XP when pillaging improvements)

New promotions for Naval Melee Units :
- Convoy (req Navigator I, Navigator II, Imperialism or Treasure Fleet and Tech Radio) (
+15% Combat Strength if within 2 tiles of Owned Cargo Ship Unit.+5% Combat Strength per Adjacent Owned Naval Melee Units.Reveal Invisible Submarines within Sight Range.-1 Sight.)

Nuclear Sub:
65:c5strength:CS
90:c5rangedstrength:CS (Range 2)
Req Resources - Uranium

Free Promotions:
- Sonar
- Repair
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Attachments

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V2
-Change some Icons
-Add free promotion for Torpedo Boat : Coast Guard (+15% Combat Strength when defending against Ranged Attacks. +10% Combat Strength when defending in Coastal Tiles.Lost on Upgrade);
 
What a good idea!
Which icon is used for this guy, could you add it to the OP?

I'm playing with a change to the Minelayer Promotion, but I should definitely include UNITCLASS_SUBMARINE in that!
Spoiler :
Code:
  Mine Field<br>    Overly niche to the extent I rarely both, especially if im on the offensive<br>  -- +2 Science<br>  -- +15 XP for Sea Units<br>  -- Naval Melee Units from this City get the Minelayer promotion<br>  -- Minelayer promotion no longer chosen, and no downside
 
What a good idea!
Which icon is used for this guy, could you add it to the OP?

I'm playing with a change to the Minelayer Promotion, but I should definitely include UNITCLASS_SUBMARINE in that!
Ironclad Confederacy from the American Civil War scenario.
 
V3
- Fixed a bug where submarine units could not access the extra promotion line
-Fixed a bug where naval ranged units could not access the Supply promotion.
 
V4
- Changed RCS 40 -----> 42
- Removed Shallow Draft from Free Promotions
-Coast Guard now - Half Movement in Ocean.+10% Combat Strength when defending in Coastal Tiles. Lost on Upgrade.

Sorry for these frequent updates but I'm trying to find the perfect (almost) balance for this new unit.
 
Any thoughts on a gunboat-type line? Shallow draft, good for coastal defense, maybe stationing them in city-state borders would slow down loss of influence. Also thinking of lines of weaker coastal units that would be the only naval units city-states could make. Corvettes instead of destroyers, coastal submarines, etc. And, of course, earlier types of units, Basically whole coastal unit lines.
 
Right, if you came up with something for late renaissance then you could have Liburna->Galleass->????->Torpedo->Submarine->etc. as the line.
Frigate would then be the "new" unitclass.

Not sure that's to be preferred over what we currently have but it's interesting to think about.
 
V5
- Changed RCS 42 -----> 40
- Renamed Coast Guard to Patrol Ship
- Free "Naval Escort" promotion for late naval melee (+5% Combat Strength per Adjacent Owned Naval Ranged Unit.)
 
RWW1Destroyer.png
RModernDestroyer.png
RPortavion.png
RTorpedoBoat.png


V9-Better unit icons for SensorCombatShip, Torpedo Boat, Destroyer and Supercarrier. (almost same as Civilization style)
 
Did you make the icons? Maybe we can use these for base VP.
 
Did you make the icons? Maybe we can use these for base VP.
The icons are made by me with the help of AI.
If you like the icons, I could make them for any other units as needed.
I will send you improved icon atlas and png files later today
 
Last edited:
Liburna
Sensor Combat Ship
Supercarrier
Rocket Missile
Torpedo Boat
Destroyer

V10
- Changed unit icon for Liburna
- Some errors related to icon graphics have been fixed. It looks much better now.
 
Some of the icons are really nice!
Not sure about the missiles, they all look kinda the same. The previous rocket missile was good (maybe remove German decal)
The Liburna looks like a longboat with those shields.
The two submarines in the bottom right are almost the same, are these two different units?
 
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