UPDATE 0: In which we set things up Female Warrior by jackelgull posted Feb 26, 2017 at 2:41 AM Male_warrior by jackelgull posted Feb 26, 2017 at 2:41 AM Preliminary questions: 1). Which avatar do you choose to represent the protagonist in the cyoa - the male warrior or the female warrior 2) Which career would you like to embark on - mercenary or adventurer? Disclaimer: Before I begin this I want to emphasize that alot of things in this game will be based on gm fiat, and I will endeavour to have as few hard stats as possible. This is because this is a writing exercise partially and a way to dip my toes into the running of my own game. I want to give myself and you a chance to sniff around the dirt of my story plans before pissing all over it . So what do these career choices mean? Mercenary allows you to participate in the story of the world, or princes struggling for power, of a people rebelling for their freedom. The idea is basic. You can hire troops between every campaign and they have a quality stat. This is not so much a hard stat as a useful guideline for me to determine how much impact your forces have on the battlefield. An elite squadron can have more impact than a large barely trained rabble. As the campaign progresses, you will be drawn deeper into the conflict and establish relationships with the key players on your side. Who knows, you might even be sad when they lose? As a mercenary you start out with a small force of 10 village boys you hired out of the nearest village. Undisciplined, untrained, they might not look like much now, but as they survive campaigns and buy equipment, they could be the head of a force whose thunderous hooves signal the changing of the world. You will also be given a list of available work. In the beginning you might have to start out small in scale, with jobs like clearing brigand encampments. don't be worried, this is not intended to turn into a grind fest. Adventurer doesn’t place you in a position to affect the landscape as much as mercenary does, but it can lead to potentially more interesting side stories involving supernatural and fantasy elements. As an adventurer, you have DnD-like stats charisma, strength, will. To start, you get to put one point one stat. This gives you a +1 to a roll with that stat. I may occasionally require a roll a D20, and success or failure will affect how the story goes. In extreme cases, you might even die. Complete list of stats: Strength Agility Intelligence Charisma If you choose the adventurer path, choose one stat to raise Some setting: On the continent of Torun a monk writes, “It used to be that I thought that the wars that ravaged this continent were a natural thing, as the moon follows the sun, as rain pours from the heavens, as wheat grows from the earth, but when I visited other continents I learned this was not so - other continents had periods of peace, had no magical wonders or horrors, but in Torun, there is not one patch of land unmarred by blood, not one village that has not had a boy who was drawn away by some sound in night and never came back. Dark things stalk this continent, eldritch horrors that speak to the horror in men’s hearts, and create this unending age of war. Tell me, what peace can there be as long as our poets sing, “When we are at peace, we are idle”?” Torun is a mercenary and adventurer’s dream. There are always lords looking for extra hands, and top talent, while the land is not short of desperate villagers willing to shell over all they have for help.