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ToT Midgard Woes

Discussion in 'Civ2 - General Discussions' started by Gorgatrounce, Sep 24, 2010.

  1. Gorgatrounce

    Gorgatrounce Chieftain

    Joined:
    Sep 24, 2010
    Messages:
    1
    Longtime Test of Time player, here.

    I've won the Midgard scenario more times than I've had hot dinners, but I only remember discovering Bifrost once. And I can't remember how I did it. In the game I've got going right now, I think I've completed every single quest available (except for the doomsday Ragnarok quest), I've been hanging from Ygradssil for aeons and I've got a siege engine ready to go. I think the only quest-related things I failed to complete were the Embassy quests and the reliquary quests (mostly because I wiped out the Goblin capital at the beginning of the game).

    What do I need to do to make Bifrost appear, and have that poxy Unspeakable Horror appear? It can't be a matter of research - or of failed quests, because completing the reliquary quests will win the game straight off.

    I've scoured through the rules.txt and it looks like I've fulfilled the prerequisites, and that I'm just waiting for some kind of randomiser to decide that I've won.

    How do I win with Bifrost?
     
  2. Cataphract887

    Cataphract887 Prince

    Joined:
    Oct 1, 2004
    Messages:
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    Location:
    Michigan
    I dont have ToT installed but try looking for an ''events.txt'' allows you to see the inner workings of scenarios easier.
     
  3. Catfish

    Catfish Emperor

    Joined:
    Nov 2, 2003
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    Location:
    Wollongong, Australia
    I don't know much about the Midgard scenario, but I know something about the mechanics of ToT. I checked the rules and events files - which took me longer than I anticipated. I found so many bugs in the quest events, that I have a hard time believing any of the developers actually bothered to test it.

    There are two ways to acquire Bifrost (the technology) for the win:
    1. There is a 5% chance per turn of receiving Bifrost after researching the 20th iteration of Hang. fr Yggdrasil (Future Technology).
    2. Bifrost is granted to the player who kills the Unspeakable Horror that Volsang sends to block Bifrost (the tile). A Bifrost trigger unit appears in tile (51,89) on the Surface World when all Ten Obstructions (listed in manual) have been overcome and someone possesses the Griffin Culture tech. Dispatching the trigger produces the Horror.
    Here's the problem: 4 of the 10 Obstruction events contain severe bugs and another has the potential to fail if events memory runs low. The state of each quest is stored in 10 events flags. Here's the summary:
    • Flag 0: Giant Flytrap & Flag Unit are killed together. Works. Can exploit the mechanism.
    • Flag 1: Elder Dragon is killed in the Surface World. Works.
    • Flag 2: First Unspeakable Horror is killed. Works.
    • Flag 3: First Worm is killed. Works.
    • Flag 4: First Frost Giant is bribed. Doesn't work. Flag is never turned on. The event actually attempts to turn it off, along with flag 31 (which controls Frost Giant production).
    • Flag 5: Elder Dragon is killed in the Underworld. Doesn't work. No Continuous modifier; flag switches on for a single turn.
    • Flag 6: Dwarven treasure hoard is plundered. Doesn't work. No Continuous modifier; flag switches on for a single turn.
    • Flag 7: Someone builds a Jack O'Lantern. Works, although the 'No Broadcast' parameter in the Text action appears to be incompatible with the Builder parameter in the CityProduction trigger. As a result, no tribe is defined and no text is ever displayed.
    • Flag 8: Someone builds Brian's Expedition. Works, providing events memory doesn't get clogged up with other Delayed events.
    • Flag 9: Barbarian city of Rot is captured or destroyed. Doesn't work when the city is destroyed (with no walls, that's most of the time, unless you incite a revolt) because the event action uses the TriggerAttacker wildcard and there is no Attacker parameter for the CityDestroyed trigger. Clever.
    Capturing the first cities of your 6 opponents to unite the 6 pieces of Volsang's prison key has the same effect as completing the first 9 quests. Throw in the city of Rot and you have the full set. That means it's possible to have two Unspeakable Horrors present simultaneously, either granting victory to the vanquisher.

    Anyway I've attached a patch for the scenario. Fixes listed therein. You'll need to start a new game for it to take effect. I think I need to retire from Civ2.

    BTW, I don't know how some of you guys play this scenario with the default graphics; the Surface World terrain is hideously depressing. I had to lighten it up:
     

    Attached Files:

  4. timtofly

    timtofly One Day

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    Thanks for all the research and patch.
     
  5. Valka D'Ur

    Valka D'Ur Hosting Iron Pen in A&E Retired Moderator

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    ... :ack:

    I guess I don't need to feel stupid that I could never figure out how to finish this scenario. Thank you, Catfish.
     
  6. Catfish

    Catfish Emperor

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    There were always other ways to win; you just couldn't do it by following the 10-quest path. Completing the fixed quests will also slow Volsang's release, as intended.
     
  7. Nieben

    Nieben Chieftain

    Joined:
    Jan 22, 2011
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    Catfish, I'm amazed by your work.

    What do I need to do to get the graphics the way you have them in that screen shot?
    I just dumped the graphics files in the Midgard folder, which seems to work, but where can I get the units and cities and flags, etc. like you have them there? I love them.

    Thank you!

    [edit]

    Sorry, I mistook the screen shot for another one. I'm referring to:

     
  8. Catfish

    Catfish Emperor

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    I started playing the scenario and changed things as I went along. That explains the difference in the screenshots. It's an incomplete modification with a hodgepodge of graphics from different sources (mostly mine, Fairline's, CurtSibling's and MicroProse's: some from the ToT scenario and some from the earlier FW one). Attached is what I have installed. Back-up your original files. The units.bmp, rules.txt (x2) and static.spr files are to be installed as a set. If you wish to retain the original MicroProse animated units, then don't install any of those files. Use of the custom units requires that you disable animated units (Ctrl+P). The pack also contains the events fix, which includes one further change: I got tired of being bombarded with the Jack O'Lantern message every time someone produced one, so I added the JustOnce modifier to the event.
     

    Attached Files:

  9. Nieben

    Nieben Chieftain

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    Jan 22, 2011
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    Sorry for the late response!

    Thank you very much, I will definitely enjoy the game even more. :)
     
  10. goldmage162

    goldmage162 Chieftain

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    Mar 30, 2014
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    I know I'm necro-ing an old thread (probably not the best way to start my first post) but since this is exactly the topic I need to discuss, I figured it would be better then starting a new one.

    I have the exact same issues with the Midgard scenario as Catfish explained through (I played a couple games, using cheat mode to accelerate the process, and found the effects to be exactly as Catfish described-from in game evidence, not playing around in game files - no experience in that whatsoever, i just like to play the game)

    Anyway, I tried downloading the patch, but it would always open up in my Winzip program, and I can't seem to get it open from there.

    Furthermore, I can't find any of the folders in the games file (such as events or rules).

    When I click on the Test of time file in my computer, here are the files I get-maybe you can help:

    " align="" border="0" />
     
  11. AyCe

    AyCe Chieftain

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