Total Domination Challenge

snarzberry

Emperor
Joined
May 28, 2010
Messages
1,240
Location
New Zealand
I want to put a challenge out to all the Civ 5 deity domination players, and anyone up for it, for a fun contest to see who can play the most dominant game the fastest. But not in a regular game, this challenge has a few twists. I want to make this pretty difficult, more so than just a race to zerg AI capitals on a pangaea map. The settings/rules for this challenge are as follows -

Deity
Standard size and speed
Standard settings
Continents map
Babylon and Mongols barred
No Trade and DoW (I'm referring to the debatable tactic of trading for lump sum payments and then DoWing)
Total Domination required - you must control every city on the map on the win turn

That should make things a bit more interesting. I think it'd be interesting to see what civs players choose and this will also make for a more complete game, requiring navy and probably air force. The logistical difficulty of invading the other continent/s mid game can be a headache and the total domination requirement rules out capital sniping which will put a premium on good happiness management. To win under these conditions requires a very good knowledge of the game.

So let's get it on! Choose a civ and roll a continents map to begin.

If no one has any suggestions or improvements to the rules then start by letting us know what civ you will make the attempt with. Screenshots and game descriptions welcome. Fastest turn time wins :)
 
I had in mind to have city razing allowed, the only stipulation is that on the turn you capture the final capital you must be in control of every remaining city. What do you guys think?

I don't think I'll be razing that much more than usual, I want the captured cities to fuel my momentum.

plus razing takes too many turns, especially in the late game, I prefer to just deal with the unhappiness.
 
snarzberry,

sounds like fun. I might even try it as well, even though I just started playing deity games. For me the challenge will be more like if I can even make it, less so the turn time. I am happy if I can beat a game like this at all, even if it takes 500 turns ;).

First though, I have to finish the mess I am in with my Babylon Skilldorado game :)

2 Questions:
1. Deadline?
2. When you say Babylon & Mongols barred I assume you mean we cannot chose them, but they can be in the game as AI, right? In other words: all AI enemies are chosen at random, no cooking the opponents.
 
Deity

checked

Standard size and speed

checked

Standard settings

what about sea level? temperature, etc?

Continents map

checked

Babylon and Mongols barred

cant choose them or play against them? or both?

No Trade and DoW

no trades at all? :eek:? We can't DoW? :confused:

Total Domination required - you must control every city on the map on the win turn

every capital at minimum i guess...

Bump.
 
You can't play as babylon or mongolia and you cannot cook the settings in any way. All opponent civs should be random, so babylon and mongolia aren't excluded from being AI civs (not that they're particularly strong or anything, the important part is that you can't pick your opponents).

Yeah Tab if there are only the capitals left at the end of the game then that's fine you win, the important thing is you must control all cities left standing - city states are not counted as cities here.

About the trade and DoW, let's not get too technical about defining what is and isn't allowed. This is only a bit of fun after all. If you got 50g from a civ for open borders 20 turns ago, or something similar, then you're not restricted from DoWing. What I want to outlaw is the big trade of your resources and gpt right before you attack. Now, where do you draw the line about what's in and what's out? I leave it up to every player. Follow your own conscience, if you think it might be cheating then it probably is :).

Hope that answered everything?
 
I will probably not attend, but why do not you create a map and thats is for everyone to even the odds?
 
I'm in!

One question though, does the "control all cities" requirement also include CS?

I'll probably try Rome first.
 
snarzberry,

Now I get it. I think the "No trade and DOW" was misunderstood by Tabarnak and myself. Like you can't trade at all and can't DOW at all. What you meant is the exploit of trade and then directly (or some turns later) DOW. Might want to clear that up. Or not :)
 
snarzberry,



Questions:
1. Deadline?

hmmm, hadn't thought about that. I dunno, a week or something?

I will probably not attend, but why do not you create a map and thats is for everyone to even the odds?

We run into some problems with mods and dlc. But mainly because I want to see what civ people decide to play and it get's boring looking at the same game over and over played by many people. Yeah the odds aren't even here, but you can do your own thing which I find more interesting. If someone walks into el dorado, well it's good luck to them :).

I'm in!

One question though, does the "control all cities" requirement also include CS?

I'll probably try Rome first.

I knew you'd be keen ;). No citystates are not cities for the purposes of this challenge, you just have to kill all the AI players and take all of their cities. Taking Rome hey, that's what I was thinking Tabarnak would do also.

Just tick off the dom vc, and kill anyone! Is it?
I'll give a try, but i don't think i'll win... Usually sniping the last cap at deity...

Good luck. One point, all victory conditions have to be enabled. So don't tick any of the boxes, just leave all settings standard.

snarzberry,

Now I get it. I think the "No trade and DOW" was misunderstood by Tabarnak and myself. Like you can't trade at all and can't DOW at all. What you meant is the exploit of trade and then directly (or some turns later) DOW. Might want to clear that up. Or not :)


yep that's right, sorry for the misunderstanding, I was talking about the 'exploit' of trading your resources and what not before you dow. Of course regular trading is allowed. thanks.

By the way, I'm playing as China. I'll see if my Chu-Ko-Nus can match it against everyone who's going to play an iron based strategy :goodjob:.
 
Ok, it wouldn't probably be too difficult to kill all CS within a couple of turns just at the end anyways.

I like that it's not too stringent on the rules but have to ask another question. All DLC (except mongolia/babylon) seems allowed but how about mods? My vote is no mod.
 
Ok, it wouldn't probably be too difficult to kill all CS within a couple of turns just at the end anyways.

I like that it's not too stringent on the rules but have to ask another question. All DLC (except mongolia/babylon) seems allowed but how about mods? My vote is no mod.

I'm not sure what kind of mods you're referring to. It has to be the base game, so any mod that affects gameplay would be out. I use a mod that registers great people points in a clearer way and also infoaddict to check diplo screens. So I'm happy with any info or interface tpye mod, but nothing that actually changes the game rules.
 
I don't play with mods myself but I referred to ones that alters the game in any way. The reason I asked was that you mentioned issues with dlc and mod when playing the same map.
 
Yeah, but we won't run into that problem this way as everyone is generating their own map.

Looking ahead what do you think the best finish will be, ballpark? I'd say you're doing very well to get under 250 turns.
 
It would be better if you would provide a start file so that everyone can play the same map. Otherwise there is too much re-rolling for a good start (a reason why I never do the HoF - I hate re-rolling just to cook the map). If you are a serious player you will have all of the DLC, particularly since they have been on sale so often.
 
If you are a serious player you will have all of the DLC, particularly since they have been on sale so often.

I refuse to buy DLC on principle.

Anyway, the easiest way is to eat the 33% combat penalty and totally ignore happiness. Ranged units like keshiks, camel archers, artillery, and stealth bombers help kill threats before they can reach your units.
 
I've read the rules 3 times now and by my understanding there's nothing to stop me from checking the OCC box is there?

edit: nevermind, I'm thinking now the "normal settings" bit would cover it.
 
Top Bottom