I'm in a game right now and in a strange position... I am the Mongolians on the Western side of my continent. I am just about to get canons, believe I'm the only Civ to have gunpowder. I have just started settling the "New World", and am dealing with Barbarians well enough with my macemen & knights over there. The trouble is what to do on the Old World continent. To my East is Motezuma (#2 civ) and Tokagawa (#3 civ) who share religions. Montezuma is involved in a war to the East of his land with Catherine & Mana Musa (who also share a religion different from Monte). Nobody likes me much (I took out England & Germany early, and I don't share a religion with either pair, and my border tention with Monte & Toka are pretty tense). The Old World is quite large - it would take about 7 turns for a boat to go from my land to the other side (Catherin's territory). Scores are something like (year = 1650): me = 3,000 Monte = 1,900 Tokagawa = 1,700 Catherine = 1,400 Mana Musa = 1,300 Here are my options that I see... 1) Don't attack and hang back, ensuring I'm well defended, and focus on developing the new world as quickly as I can, and milk my lead. 2) Sneak attack on Montezuma (right on my boarder, but a LONG border, about 25-35 squares long north-to-south) - assuming his forces are all in Catherine's territory waging war, his cities close to my border may be less defended. Note I risk being attacked by both Montezuma and Tokugawa who are friendly, and both right on my border. 3) Attack Mana Musa or Catherine, assuming they're already well beat up by Montezuma. Problem is, it's such a long way away, and neither Monte or Tokugawa will open their borders to me, meaning a long boat ride to get there, and no hope of reinforcements for at least 14 turns. However, they ARE the weakest... Any ideas? I was originally going to play this as an offensive conquest type game, but got bogged down in developing my sprawling empire after taking out England and Germany... I should be able to get an attack force of 10 cannons and 15 muskateers/cavalry in about 15 turns.