I feel the tourism output needs to be nerfed (for the human player). I have played two games now with various styles, on Deity, Epic game speed, and with civilizations not really focused on culture or tourism. I did not use the event system in neither game. The first game was Sweden on Antarctica Thawed. I built cities aggressively and went to early wars. I went Tradition, Authority and Rationalism. I did not focus on tourism more than the usual stuff; optimising great works and always working the guilds. I won culture victory about the time I got to Telecommunications, but at that point I might aswell have won Domination victory, so I know my culture victory was just as easy as any other type. But I was influential with 3 other civs when I conquered my first capital. Just saying... The second game I went tall, as the Iroquios on a Pangea map. Four cities, opening with Tradition, going Statecraft second and some random openers from the others. I *never* started any wars myself and took minimal amount of cities just to peace out as soon as possible. I felt I had to play it as minimal as possible to see if I still could win cultural victory. Eventually I obtained culture victory (or, rather, got Influential (and Raising) with all AIs) about the time I got Infantry units. In neither of my games I used any Great Musician bombs and I never even opened Artistery. Both games won by turn 500-550. I will try to play a game with more focused culture/tourism AIs in the new patch and see what can come out of it. What are your experiences with this?