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Tourism ouput needs a nerf?

Discussion in 'Community Patch Project' started by IAIWE, Oct 15, 2019.

  1. ridjack

    ridjack King

    Joined:
    Mar 12, 2017
    Messages:
    612
    I'm working on it!
     
  2. azum4roll

    azum4roll Prince

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    Jul 17, 2018
    Messages:
    387
    Gender:
    Male
    As France, I'm already influential with everyone and 13 policies into Autocracy in Atomic, while having 75% tourism penalty and Travel Ban passed. Building the CEP now.
     
  3. ridjack

    ridjack King

    Joined:
    Mar 12, 2017
    Messages:
    612
    Did get my victory. Emperor, playing Pineappledan's Inuit custom civ, went Progress/Artistry/Rationalism/Freedom, settled 15 cities. Inuits put a relatively decent amount of culture on tiles (3 from UI, 3 from fish turning into Seals), so I used that along with Holy Sites buffed by Theocratic Rule, landmarks, and my Gold+Lapis monopolies to convert that culture into tourism with Hotels, Stadiums and the like. Also took Sacred Sites as Reformation. Finished the CEP on turn 423, at which point I was getting 2881 tourism per turn.
     
    JamesNinelives likes this.
  4. JamesNinelives

    JamesNinelives Prince

    Joined:
    Mar 16, 2019
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    Australia
    What is the Inuit's UI? :)
     
  5. ridjack

    ridjack King

    Joined:
    Mar 12, 2017
    Messages:
    612


    https://forums.civfanatics.com/threads/colonialist-legacies’-inuit-for-vp.644564/

    Spoiler :






    UA - Until the Ice Breaks
    • Non-Specialist Citizens consume half the normal amount of :c5food: Food.
    • Improved Fish Resources adjacent to Tundra or Snow are converted into Seals, a luxury resource.
    • Land units have Double Movement on Snow and can cross Ice.

    UR - Seal
    Yields: 1
    :c5food:1:c5culture:
    Improved by Fishing Boat: 1:c5production:1:c5gold:
    Monopoly: +2:c5culture: on Tile
    Corporation: Giorgio Armeier


    UI - Inuksuk

    Unlocked at Hunting
    Must be built on Snow or Tundra, and not next to each other
    +1:c5food: Food, +1:c5production: Production, +1:c5culture: Culture
    +2:c5culture: at Compass
    +1:c5food:/:c5gold: Food at Navigation
    +1:c5culture:/:c5gold: at Biology
    On Construction, claims adjacent neutral tiles
    +1 :c5production: Production to Adjacent Tundra and Snow tiles
    Claims adjacent tiles

    UU - Unatattik (Crossbowman)
    Unlocked at Machinery
    90:c5production:
    17 :c5strength:CS, 21 :c5rangedstrength:RCS (+2 CS from Crossbowman)
    2 Range (but lowered to 1 by 'Unaak' promotion)
    Ignores Terrain
    Unaak promotion
    (+25% Defense. -1 Range. On ranged attack, target loses 1 move on their next turn. Does not Stack.
    Spoiler 3/4UC compatibility :


    4UC - UB - Igloo (Caravansary)
    unlocked at Currency
    +1:c5gold:
    When a Land Trade Route originating here and targeting another Civ is completed, receive a Tourism boost with the Civ based on your recent Culture output.
    Land Trade Routes gain +50% Range and +3 :c5gold:
    +1 :c5gold: from Merchants.
    +1 :c5food:/:c5gold:/:c5culture: for every 3 tundra or Snow tiles worked by city. (up from 1:c5food:/:c5gold: for every 3 tiles)
    +1:c5production:/:c5gold: for every 3 Desert, Coast or Ocean tiles worked by city.
    An Igluviak is constructed on a nearby valid tile

    Truffles +2 :c5gold:
    Cotton +1:c5production:/:c5culture:
    Furs +1:c5gold:/:c5production:
    Flax +1 :c5gold:/:c5faith:

    View attachment 536136
    4UC - UI2 - Igluviak
    4:c5food:2:c5culture:1:c5gold:
    +1:c5food:1:c5culture: at Rifling
    Built automatically on construction of an Igloo
    Must be built on Snow tile within 3 tiles of the city.
    Cannot be constructed on a tile with an existing resource or improvement
    Permanent (Cannot be pillaged or removed)

    4UC - UU - Qamutiik (Chariot Archer)
    Unlocked at Agriculture
    45
    :c5production:
    7 :c5strength:CS, 7 :c5rangedstrength:RCS
    (-1 CS/RCS)
    3 Movement
    Gains XP from exploration
    Does not require Horses
    Does not have Rough Terrain penalty


    Credits
    • TPangolin: Concept
    • Neirai: XML and Lua, Concept, adapted Pedia entries
    • JFD: XML and Lua help
    • LastSword: XML and Lua help
    • Leugi: Leaderscreen, Icons, Inuksuk Graphics, Concept
    • Regalmanemperor: Map
    • Civitar: Unaaq graphics
    • Viregel: Pedias
    • Pervandr: Seals Icon adapted from "On the Ice"
    • Hiram: Icon conversion
    • TarcisioCM: Icon conversion
    • Charlatan Alley: Voice Acting
    • AH*NEE*MAH: Peace Music: "Voices of the Wind"
    • Tagaq: War Music: "Force"
    • Reedstilt: Historical consultancy
    • Civfanatics: Lua help
    • HungryForFood: CPP dll modifications
    • pineappledan: VP compatibility
    • Barathor: Qamutiik icon
    • Trystero49: Qamutiik idea
    • Windiz: Qamutiik unit skin
    • Mikeburnfire: Igloo icon
    • Asterix Rage: Promotion Icons

     
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