Hehe part of me misses the old Civ IV CV.
In Civ IV, you had to get 3 "legendary cities", in which each city got X amount of culture (it was like 10,000 or 100,000 or something enormous). It was one part religious victory, as acquiring and distributing a lot of religions got you access to multiple monasteries which were good culture providers. You also generally had to get a strong economy, which you then converted into culture. And of course a good amount of wonders. It also had a system that culture buildings double their benefits after X amount of turns (aka ancient buildings draw modern tourists due to their age). None of this lame extra yield tourism that's barely a yield
The thing I always like about Civ IV's style, was that while its CV "allowed" for Tall play, it did not "promote it". Honestly the concept of Tall is really more of a Civ 5 invention, the notion that less cities could actually be better than more cities. While Civ IV allowed for a small nation to win using CV (as it was always 3 legendary cities no matter what), and great people allowed you to focus benefits into a "single large capital", you still got bonuses for more cities, aka it was still better to be wide overall.
In Civ IV, you had to get 3 "legendary cities", in which each city got X amount of culture (it was like 10,000 or 100,000 or something enormous). It was one part religious victory, as acquiring and distributing a lot of religions got you access to multiple monasteries which were good culture providers. You also generally had to get a strong economy, which you then converted into culture. And of course a good amount of wonders. It also had a system that culture buildings double their benefits after X amount of turns (aka ancient buildings draw modern tourists due to their age). None of this lame extra yield tourism that's barely a yield
The thing I always like about Civ IV's style, was that while its CV "allowed" for Tall play, it did not "promote it". Honestly the concept of Tall is really more of a Civ 5 invention, the notion that less cities could actually be better than more cities. While Civ IV allowed for a small nation to win using CV (as it was always 3 legendary cities no matter what), and great people allowed you to focus benefits into a "single large capital", you still got bonuses for more cities, aka it was still better to be wide overall.