I recently saw a video by Yaz Minsky about the politics and philosophy behind SMAC; full disclosure, I largely agree with his points and consider SMAC one of the defining fictional works of the post-Cold War era. For most Americans the 90s felt something like the Victory screen at the end of the game of history, with no bad guys left to take down. This attitude stood tall for as long as the Twin Towers. SMAC does a lot to question the Whig history assumptions of its predecessors, one of the strongest qualities of its writing. IMO, some of the factions have aged better than others. The fact that the UN is depicted as the leading force in the Unity mission sounds quaint now. If Meier's and his team wrote this game circa the mid-2000s, the colonization mission would be an explicitly corporate venture run by an eccentric multi-billionaire, with the UN official serving as his corrupt bean-counter. I would alter the survivalist faction to focus more on counter-terrorism and possibly with a slightly higher focus on technology (for police state enforcement purposes). Like they could get some kind of research bonus for CONQUEST-labeled techs. I would expect also that discreet commodities would have played some role in the economy of "SMAC 2005". The game mentions several substances ("planetpearls" being one) and I could envision this reboot having some sort of trading market similar to the commodities system in Galactic Civilizations 3. This could include manmade products as well, such as "Silksteel". Maybe the green faction's Planet bonus affects her buying and selling prices for Planet-sourced goods. It would have been cool if the player's title as leader of the Council differed depending on their faction. If you win the governorship as the UN faction, you get the boring title of "Planetary Council Governor". As the armed and mean faction, you become the "Planetary Supreme Commander". As the scientific faction, you become "Planetary Doctoral Administrator". Any other ideas for an updated SMAC?