MrUnderhill
Civ-loving Hobbit
- Joined
- Dec 6, 2005
- Messages
- 655
Continued from the teaser thread:
http://forums.civfanatics.com/showthread.php?t=185851&page=9 (Posts 177-onward are mostly about the towers)
Current suggestions:
http://forums.civfanatics.com/showthread.php?t=185851&page=9 (Posts 177-onward are mostly about the towers)
Current suggestions:
Spoiler QES' Tower Improvements :
Tower of Divination - See whole map, eliminate fog of war. (Basically you can see everything, including production and capabilties of enemies.) Perhaps even allow zooming (but not changing) into foriegn cities.
Tower of Necromancy - Undead are produced at twice the rate, the civ can have twice the normal capasity, and undead last twice as long.
(This means that the lowly skeleton is summoned as though the unit summoing had twin cast, and the unit lasts twice as long, and the civ can hold up to twice the number of they could without the tower. In skeletons this means 2x the amount of casters, for nightmares and wraiths, it means twincast, double lasting, for liches it means 6 total. And for any other Undead Producing method, it would double/double/double.)
Tower of Elements - All elemental summons and spells have the following:
Fire spells/summons do twice the damage.
Earth Spells Last twice as long.
Water spells are doubled (happen twice per cast).
Air spells move/act twice as fast. (This could mean more likely to occur if % chance, or faster movement for summons.)
Tower of Alteration - Counts as a ring of warding in ever city AND:
Mages XP growth is Doubled.
All mana nodes produce +3 Commerce and +3 Hammers.
Production in all friendly cities is speed up by 20%. (Through use of magic)
Each of these is powerful, and is justified in its own way to be sought and gone after. Each also is significantly different from the others.
These buff would serve to reward heavy magic users.
For many of you considering twin cast too powerful, bare in mind these SHOULD BE WORLD WONDERS, that have heavy requirements levied on them. They SHOULD be in accordance with power equal to that difficulty.
-Qes
EDIT: I also see a VERY cool situation coming up, where every civilization wants to get a tower. So they actually compete to try to produce them. THis could lead to wars, etc. But, if all four towers are built and spread over different civilziations, it could be an interesting way of winnning the game, if you merely targeted those citys, then built the tower of mastery (which i think shouldnt necessitate every type of mana, ONLY the four other towers. This way strategic strikes and conquering could let you build the Master Tower, and win. Interesting to role play, certainly.
Tower of Necromancy - Undead are produced at twice the rate, the civ can have twice the normal capasity, and undead last twice as long.
(This means that the lowly skeleton is summoned as though the unit summoing had twin cast, and the unit lasts twice as long, and the civ can hold up to twice the number of they could without the tower. In skeletons this means 2x the amount of casters, for nightmares and wraiths, it means twincast, double lasting, for liches it means 6 total. And for any other Undead Producing method, it would double/double/double.)
Tower of Elements - All elemental summons and spells have the following:
Fire spells/summons do twice the damage.
Earth Spells Last twice as long.
Water spells are doubled (happen twice per cast).
Air spells move/act twice as fast. (This could mean more likely to occur if % chance, or faster movement for summons.)
Tower of Alteration - Counts as a ring of warding in ever city AND:
Mages XP growth is Doubled.
All mana nodes produce +3 Commerce and +3 Hammers.
Production in all friendly cities is speed up by 20%. (Through use of magic)
Each of these is powerful, and is justified in its own way to be sought and gone after. Each also is significantly different from the others.
These buff would serve to reward heavy magic users.
For many of you considering twin cast too powerful, bare in mind these SHOULD BE WORLD WONDERS, that have heavy requirements levied on them. They SHOULD be in accordance with power equal to that difficulty.
-Qes
EDIT: I also see a VERY cool situation coming up, where every civilization wants to get a tower. So they actually compete to try to produce them. THis could lead to wars, etc. But, if all four towers are built and spread over different civilziations, it could be an interesting way of winnning the game, if you merely targeted those citys, then built the tower of mastery (which i think shouldnt necessitate every type of mana, ONLY the four other towers. This way strategic strikes and conquering could let you build the Master Tower, and win. Interesting to role play, certainly.
Spoiler Towers as rebuildable World Wonders? :
QES said:As World wonders A) they get more powerful bonuses which make them viable for themselves outside of a Matster vicotry and B) they can become conquerable and therefore an easier Master victory can be achieved.
Mr.Underhill said:Maybe the towers could be set up as world wonders, but as a safety measure, they can be rebuilt by someone else if they get razed. In addition, the hammer requirement could be doubled and all the mana requirements become double-speeds instead.
QES said:And that would be fine, the razing of a city would delay but not permanently destroy the process, im perfectly fine with that. Although I think we could also (in addition) make it so that the AI wants to keep tower cities (because it'd bring THEM closer to victory) than to raze it. And players may be inclined to do the same thing naturally. To keep it fair, you could have them rebuildable (but perhaps more prohibitively expensive than the first time). I do like this idea.
-Qes
EDIT: Gernerally i simply want a reason to build the towers, i want insentive. The only way to incentavise it, as i can see, is to make it a scarce thing, so that you want it before others get it, and that it has a lot of potential goodness in it, so that you might want to build it even if your not going for a mastery victory. Maybe you just want to be the "Elemental King" or the "Alteration Overlord". The tower should reflect that particular form of mastery.