WillK96
Chieftain
1. It does not halve your micro unless you're growing at the same pace you're producing buildings. Which you wouldn't be since the towns grow quickly. Also with the buggy city connections not functioning properly, even a specialized town often grows. And the specializations are not that great, which prioritizes land/resource capture in towns. And if we're talking about the modern age, you wouldn't capture the necessary resources in towns before you specialized before you won the game. Which is the whole point...1: not having to choose production half’s your micro on town vs city. Also when you have gotten all the resources possible from that town, just set a specialisation and forget about it, it’ll be just fine
2: sure you CAN generate more food in cities vs towns, but then you are reducing the other yields in that city. Towns can’t really produce science or culture, and covering your farm tiles with buildings that fueled your initial city growth feels like a natural progression.
3: yes every town would be more efficient as a city. It’s also true upgrading my Warrior to Spearman is more efficient, it’s got more stats! But for both of them, there is a gold cost that might be better spent elsewhere. Sure I could convert my town to a city, then use to prod to make a +8 bazaar in twenty turns, or I could just buy a bazaar in my city, and get that bonus immediately.
Admittedly it’s hard to quantify which is better because of all of the purchase reduction modifiers.
2. A grocer can provide like 20+ food in a coastal city. It can provide some bonkers yields on a land locked city as well that was properly spaced out and developed from Antiquity (something like +15 for unimproved tiles). Cannerys and Tennements are also overpowered. They alone can produce more food than entire towns. And given the # of buildings and the strong emphasis on overbuilding, you're really not reducing any yields by building those, other than the opportunity cost of building the food building first.
3. In my experience, it would be better to have 4 cities with 4 bazaars than the gold produced from the towns. Given you could purchase the bazaar immediately. Even hard building the bazaar I think would be a better use of the production, though you'd be robbed of the global gold resource so the opportunity cost calculation becomes a bit more complex.