Freakwave
Warlord
Just thinking, about those notifications of shortages. I was thinking maybe the game sees a resource as one and not as one of three for instance you have available and therefore you get those build stops?
The sacred band combat animation seems not complete when attacking or doesnt show all
revolts are annoying(slaves/serfdom), you always win anyway if you plan it right. Reserves in the right places etc. It becomes a recurrent thing. with slavery you can capture more slaves with serfdom its just annoying, can this be made optional? or better, have some sort of revolution mod in.
warning for age change since the one unhappy face in the tech screen would be great.
I was thinking, can damaged ships get a reduced speed?
Punic heavy swordsman more costly than man at arms?
ships cannot seem to heal on the coast you need a harbor/port for that?
Whats with the majors office +- 1 happy face, you get either a extra unhappy or one less unhappy?
ai very late to colonize in warlords
production automation and avoid growth from the city popupscreen like using alt to set repeat orders
civil liberties has democracy spoken word but i think liberalism tekst: "Any society that would give up a little liberty" etc.
game hangs in the middle of a turn when going to next unit, i just completed a xebec when it said cant continue to build it in the same city that just build one.
take the years shown in the top bar seriously since speed is realistic?
My privateer attacked a ship in a enemy stack and won, after that the animation(of the privateer) is frozen over the enemy stack, when i move another privateer over it it attacks it as if it wasnt owned by me.
Moreover the selection cursor is not on the unit, when i hit space the animation and the cursor are in the same location, however the enemy is still there so it should withdraw to its former position before it attacked.
tech transfer and mercantilism is it non existant?
Goody huts are protected on barbarian continents, regular units only yield more barbs but scouts cannot
attack so there you go scout should be able to attack barbarians imo.
barbarian techs are pretty up to date is this realistic?
My game hanged for 15 secs when i built a city on a sulphur resource coincidence?
cuirassier not upgradeable to hussar?
village giving a warrior at barb continent seems silly in the later game.
when i build a courthouse -50, jail -25 and a major -25 = -100 = 0? I should have no maintainance exept for maybe inflation?
The sacred band combat animation seems not complete when attacking or doesnt show all
revolts are annoying(slaves/serfdom), you always win anyway if you plan it right. Reserves in the right places etc. It becomes a recurrent thing. with slavery you can capture more slaves with serfdom its just annoying, can this be made optional? or better, have some sort of revolution mod in.
warning for age change since the one unhappy face in the tech screen would be great.
I was thinking, can damaged ships get a reduced speed?
Punic heavy swordsman more costly than man at arms?
ships cannot seem to heal on the coast you need a harbor/port for that?
Whats with the majors office +- 1 happy face, you get either a extra unhappy or one less unhappy?
ai very late to colonize in warlords
production automation and avoid growth from the city popupscreen like using alt to set repeat orders
civil liberties has democracy spoken word but i think liberalism tekst: "Any society that would give up a little liberty" etc.
game hangs in the middle of a turn when going to next unit, i just completed a xebec when it said cant continue to build it in the same city that just build one.
take the years shown in the top bar seriously since speed is realistic?
My privateer attacked a ship in a enemy stack and won, after that the animation(of the privateer) is frozen over the enemy stack, when i move another privateer over it it attacks it as if it wasnt owned by me.
Moreover the selection cursor is not on the unit, when i hit space the animation and the cursor are in the same location, however the enemy is still there so it should withdraw to its former position before it attacked.
tech transfer and mercantilism is it non existant?
Goody huts are protected on barbarian continents, regular units only yield more barbs but scouts cannot
attack so there you go scout should be able to attack barbarians imo.
barbarian techs are pretty up to date is this realistic?
My game hanged for 15 secs when i built a city on a sulphur resource coincidence?
cuirassier not upgradeable to hussar?
village giving a warrior at barb continent seems silly in the later game.
when i build a courthouse -50, jail -25 and a major -25 = -100 = 0? I should have no maintainance exept for maybe inflation?