Tubby Rower
Chronic Slacker
I've been able to beat regent easily so I moved up to Monarch....Well let me just say I stink. I'm trying to learn and seem to do well enough to get into the Middle Ages but haven't been able to sustain any amount of life after that. I have trouble getting a balance of military and expansion. When I do well with one the other bites me in the butt about 100 turns down the road. Here is how I set up my typical game. This is in C3C
Playing as: Random civ
World size: Standard map
World: completely random
Barbs: random
Rivals: 7 random civs
Difficulty: Monarch
victories enabled:
domin.
space race
diplo
conquest
cultural
desired victory: conquest or domination
respawn: on
Ai aggression: normal
4000 BC Save
Roster: FULL
dmanakho
Veovim
eldar (out til Feb)
Minute Man
Tubby Rower
DBear
ÆnigmÆffect
Please elaborate as much as you can on why actions were made instead of just what the decisions were while submitting turns as this is more of a training game. 24 hrs to get the save and 48 to play & post the save, is that normal? Please post skips or delays so that everyone stays informed....
I like what meldor phrased the turns per player for MLDR005 NOW what?
Playing as: Random civ
World size: Standard map
World: completely random
Barbs: random
Rivals: 7 random civs
Difficulty: Monarch
victories enabled:
domin.
space race
diplo
conquest
cultural
desired victory: conquest or domination
respawn: on
Ai aggression: normal
4000 BC Save
Roster: FULL
dmanakho
Veovim
eldar (out til Feb)
Minute Man
Tubby Rower
DBear
ÆnigmÆffect
Please elaborate as much as you can on why actions were made instead of just what the decisions were while submitting turns as this is more of a training game. 24 hrs to get the save and 48 to play & post the save, is that normal? Please post skips or delays so that everyone stays informed....
I like what meldor phrased the turns per player for MLDR005 NOW what?
Also, each turn (except the first player) will be around ten turns +/- a few. If you don't have to complete them all then its OK to stop early and pass it on. Sometimes the game just has some natural break points beyond which you might commit the next player to a massive undertaking and you want to leave the choice up to them as they will shoulder the burden. Sometimes a war is just about over and you don't want to leave a the next player with a couple of boring "clean-up" turns or you have worked to get something done that you feel is important and you don't want it lost. Take a couple extra to do so. Try not to "hog" all the fun, but don't short change yourself either.