Right, so yes, it was mostly I who made the map (although CurryAztec placed the non-barb units and the buildings) even though I have very little experience doing maps.
So, to answer HannibalBarka...
The reason there are a ton of life-threatening barbs in Asia is because that's basically what it was like historically. Barbs have been around in Central Asia since the beginning of time, attacking and pillaging and destroying civilizations, end of story. But as for other areas, like Afirca, historically, there were also many tribes we could consider as barbs, but they weren't as aggressive or well-organized in the sense that the Central Asian barbs were. Of course, the entire thing could just be CurryAztec's failure to realize that he did not place enough units for the civs in Central Asia to fend off the barbs.
Another problem, more rather, was that this entire thing was made using the normal 18-civ limitation (we didn't bother to try one of those 40-civ world map mods), so it would have been more or less near impossible to try to represent every powerful group in the region as a civilization; it is of course a shame they had to stay as hordes of barbarians.
Then again, this was played on Emperor level? So I suppose maybe that would justify the barbarians going out of control... who knows...
And as for the minor remarks:
- coal and oil and uranium and etc. were not meant to be on the map, as the game is not intended to stretch into the industrial age and beyond
- yes, since I'm rather unexperienced with map making, I suppose my placement of sea resources was at the least rather random and all over the place. next time i make a map, i'll give a little more thought to it, i suppose.