civplayer33
King
- Joined
- Sep 11, 2017
- Messages
- 965
Yeah I think visibility is great and I'd also like this mod to stay focused on trade; I don't think any additional info is needed.
I'm sure only relevant information will be added by him. And other parts might be better placed onto one of his other mods like List Enhancements. I just meant to post it give additional ideas for modding.Yeah I think visibility is great and I'd also like this mod to stay focused on trade; I don't think any additional info is needed.
@Can you confirm the mods you have recently modified so that I know I have all of the latest versions? Thanks!Since adan_eslavo is currently not keeping this up to date anymore (I posted an issue to his github, but no answer) I'll just post a little update for this mod here; it fixes an issue that VP has introduced in June by renaming "Spices" into "Cinnamon", which breaks some functionality in the mod.
Enjoy.
-Promotion Flags EUI for VP
-Capture Great People for VP
-UI Filters in Trade Route Overview
-UI Religion Spread for VP
-List Enhancements for VP
-Trade Opportunities for VP
Yeah those are the ones.Can you confirm the mods you have recently modified
v9:
- sorted luxuries alphabetically (after cinnamon change);
- added info in other resources about OnlyMinorCiv value and required improvement;
- added deals to players' headers;
- reworked help text formatting for all possible outcomes (less newlines, colouring, less space);
- refined ui file and colouring:
- added other players' approach colors;
- resource name colors (gold for luxury, silver for strategic; useful for non-vp resources),
- "unavailable" now brown;
- "..." has now more color variants depending on what's inside;
- reworked tooltips (new formatting for needed resources, less new lines, les spaces, no doubled info);
- reworked totally CS icon tooltip:
- number + resource icon in front of tooltip;
- ally color is set depending on your current approach;
- other resources that CS has are listed in line below and do not consist currently checked resource;
- added "?" for resources that are inside the borders, but not improved, pillaged or with wrong improvement on them;
- number + "?" for resources which are available, but still there are few that can be improved;
- added current CS influeance;
- greyed out icon with red "?" for resources that have not been improved yet;
- moved "WAR" sign by few pixels;
- increased truncate for CS Ally in City-States screen;
I suppose that it is because they have limited workforce. Once I was told that it will be better to keep this mod alive if I will do that by myself instead of passing it to VP. Same issue was with Promotion Overhaul.I really don't understand why a lot of your work has not yet been incorporated into vp core.
And restrictions on size because of the 32bit executable. Gazebo is trying to keep it as thin as possible to prevent crashes and slower game turns.I suppose that it is because they have limited workforce. Once I was told that it will be better to keep this mod alive if I will do that by myself instead of passing it to VP. Same issue was with Promotion Overhaul.
I think Gazebo was trying to reduce the amount of lua hooks. It should be included as it's necessary data for gameplay. Much like some of the other mods you work on. How difficult is a manual merge?Should be.