.... Yes. This is the Help text for the Market: Now that, to me, would mean that Internal Trade Routes get an additional 2 per turn, since it doesn't specify which kind of internal trade route. Gazebo has confirmed, however, that the type of trade route Does matter, and the market's boost only applies to Food ITRs, but not production ITRs. The previous instant yields on ITR end system didn't discriminate between and TRs. So at the bare minimum I think the help texts for these 4 buildings should be changed to accurately describe what they do. "Internal Food Trade Routes from this city generate +2 food." But then, that is a very narrow bonus, isn't it? It's incredibly obtuse. Considering there is only 2 buildings giving a combined +6 to Food ITRs - and only Food ITRs - this is one of those "not worth the ink it takes to write it" kinds of bonuses. This compares even less charitably with the old ITR End instant bonuses, which scaled with era and didn't discriminate between TR types. It was a very large nerf to the ITR system that, warranted or not, was very badly communicated at the time, and continues to be badly communicated in-game. Now I want you to forget about the building and concentrate only on this single mechanic. Does this mechanic, in its current form, deserve to exist? It's used to give very small boosts which are narrow in their application and don't retain value through the eras. I don’t think they are a valuable addition to the game. As someone who mods for the VP community, I am additionally frustrated by the addition of a limp, overly specific mechanic which can't be used for anything except adding to TRs and to TRs. I can use the old system to give any yield I wanted on completion of a TR, but this system is worse than useless, it's mocking me by dangling what could be an actually useful feature addition in my face.