Discussion in 'Civ6 - General Discussions' started by Baxterc, Aug 18, 2019.

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1. ### BaxtercChieftain

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I have a question. Forgive me if this has already been answered somewhere else, if so please show me where.

What is the formula for how long/how many turns a trade route will last before it has to be renewed/moved etc?

I assume it is a combination of distance of trade route + if one or both cities have a trading post or not. Are there any other factors that will change this?

Cheers all.

2. ### lotrmithPrince

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Jul 28, 2009
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CIVILIZATION WIKI

CIVILIZATION WIKI

Duration
A Trade Route runs for a minimum of 20 turns on Standard game speed (affected by game speed), but only ends when the Trader reaches the origin city. As Traders move at a speed of one tile per turn, Trade Routes can only end after (n * 2 * route length) turns, where n is a natural number ≥ 1.

Examples for different route lengths on standard speed:

Distance travelled (tiles) Roundtrip time (turns) Number of trips Duration (turns)
4 8 3 24
5 10 2 20
9 18 2 36
10 20 1 20
15 30 1 30

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3. ### KwamiEmperor

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Oct 3, 2010
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Anyway, it's pretty simple. Consider the distance between two cities, multiply by two. If that number is greater than or equal to twenty, then that's the duration of the trade route. If it's not, then add another trip and keep doing this until you hit twenty or more turns.

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5. ### VictoriaReginaSupporter

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I thought this then read the guide and realised wiki has probably taken the formula from the guide. Or at least the information originates from the guide.
The wiki is not as in depth but I could not see anything wrong, tell me what is and I'll pop in and change it after checking.
Agreed though, the guide is far better than wiiki