As to the no 'euro' screens for a world mod, i plan to take a different view of it (sorry off topic but sort still on topic) My plan is to make 'Trade Centres' (Think Venice, Jerusalem, Hong Kong, Ivory Coast, Native Mexico) for each continent, and then you can become a successful 'merchant' by having a 'freight service' taking resources from one trade hub to another, of course if you produce these goods yourself on the various continents, your profit margins will become even higher. Then selling to a 'local market' (an actual city) would bring you again even higher profits. So as your civ evolves and grows your options for profit and greater profit margins increase. Also if I can do it, the trade centres would change in prices and impotance as new products become available and the world advances, so you would also have to be prepared for shifting markets.
The screen to screen trading system is one of my favourite parts of M:C, so in my plans for a World mod, I fully intend to have this as I personally find it really enjoyable.
In conclusion, Kailric and Night, I like the way you are thinking. Me likes Xml tags, less need for poop, more fun with hammer!!
The screen to screen trading system is one of my favourite parts of M:C, so in my plans for a World mod, I fully intend to have this as I personally find it really enjoyable.
In conclusion, Kailric and Night, I like the way you are thinking. Me likes Xml tags, less need for poop, more fun with hammer!!