Chiyochan
King
Playing Civ 4 Rise and fall of civ has given me new perspective in how much i hate diplomacy in civilization
despite being the only game i've ever played where i could actualy threaten someone into giving me technology, all the civs in that game are greedy, they will want four technologies just for one and often the beaker value TRIPLES for it.
alot of the problem is there just isnt depth, you cant trade anything of value and civs reject trades of certain things for certain other things, (like say a citie for a technology) They never vassalize either, whenever theyre about to be killed by some other asshat they just sit on their hands and tell you theyre fine, trade is often more and not a joke, the number of resources you have just don't matter, trade was a big deal in the real world but in civ 4 it is the least develouped aspect, theres no way to controll trade routes in any meaningfully way but adding more of them,
Diplomacy definitely needs work, its a boolean peice of junk that needs scale and colour, allow Civs to trade anything for anything and make them ponder the decisions smartly instead of the blind greed that exists now, let them capitalize on opportunity, marching armys of threatening to the borders of your city when they make demands, If i've been razing theyre neighbors they should think twice about defying me, and finaly, make it universal, whatever you do it should work for the AI too not just the player, I'm tired of being public enemy number one because thats just how the AI was programmed and I'm tired of hearing people tell me i should just deal with it and use it to my advantage, giving 3 technologies and 400 gold and having them still refuse me a map at friendly is not an advantage!, If turning the AI loose on the civs themselves breaks the game, diplomacy IS broken,
Moving onto trade
If possible I would like customizable trade routes, a trade screen if you will, opens up and you may select which city with which to trade and which resources from which ports and cities, You should be able to trade more things than simple standard resources, for example, Porceline tea and pepper where all traded at extremely high prices. and each standard resource should produce some amount of trade able resources other than one, trade rights and how AIs think of trade would need to be reworked for this to be viable.
despite being the only game i've ever played where i could actualy threaten someone into giving me technology, all the civs in that game are greedy, they will want four technologies just for one and often the beaker value TRIPLES for it.
alot of the problem is there just isnt depth, you cant trade anything of value and civs reject trades of certain things for certain other things, (like say a citie for a technology) They never vassalize either, whenever theyre about to be killed by some other asshat they just sit on their hands and tell you theyre fine, trade is often more and not a joke, the number of resources you have just don't matter, trade was a big deal in the real world but in civ 4 it is the least develouped aspect, theres no way to controll trade routes in any meaningfully way but adding more of them,
Diplomacy definitely needs work, its a boolean peice of junk that needs scale and colour, allow Civs to trade anything for anything and make them ponder the decisions smartly instead of the blind greed that exists now, let them capitalize on opportunity, marching armys of threatening to the borders of your city when they make demands, If i've been razing theyre neighbors they should think twice about defying me, and finaly, make it universal, whatever you do it should work for the AI too not just the player, I'm tired of being public enemy number one because thats just how the AI was programmed and I'm tired of hearing people tell me i should just deal with it and use it to my advantage, giving 3 technologies and 400 gold and having them still refuse me a map at friendly is not an advantage!, If turning the AI loose on the civs themselves breaks the game, diplomacy IS broken,
Moving onto trade
If possible I would like customizable trade routes, a trade screen if you will, opens up and you may select which city with which to trade and which resources from which ports and cities, You should be able to trade more things than simple standard resources, for example, Porceline tea and pepper where all traded at extremely high prices. and each standard resource should produce some amount of trade able resources other than one, trade rights and how AIs think of trade would need to be reworked for this to be viable.