1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Trade Wreck in Noble: Can Hatty be Saved?

Discussion in 'Civ4 - Strategy & Tips' started by bamdorf, Mar 5, 2010.

  1. bamdorf

    bamdorf Chieftain Supporter

    Joined:
    Jun 9, 2008
    Messages:
    91
    Location:
    Mt. Airy Maryland
    Hi All,

    I have had some success on Noble, tried Prince and haven't had much luck, so I went back to noble to try some stuff, first of all being more aggressive. Early on I found Ragnar and built a third warrior and marched off and took his cap. Then I built some more cities. I just finished whipping the Oracle and took Monarchy. But...I am dead broke. The problem is that my cities formerly in the Viking area have huge maintenence costs. I have had a struggle before with finance after winning a war, but nothing this bad. Can this be saved? What's the best approach to bringing my commerce up? Perhaps this is my problem on Prince...on Noble I just haven't paid much attention to details, a general approach seemed ok--- but that lead me into this trap.

    1. Currency? Sailing? Markets, Harbors?
    2. Would building a road between the two areas help?
    3. I can shift my tiles to existing cottages and just take the production hit.
    4. Does building a galley help with trade?
    5. Should I go desperately for Great Lighthouse and/or Colossus?
    6. Stop building long range cities and build some near my capital? Or just stop building cities at all for a time.
    7. Other ideas... Here is the situation...I have my science at 20% and am barely breaking even.
    8. New game, don't be so stupid? :confused:

    Thanks for any general or specific comments.

    Thanks for any suggestions.

     

    Attached Files:

  2. Bllasae

    Bllasae Prince

    Joined:
    Dec 16, 2005
    Messages:
    315
    Location:
    Canada
    This doesn't look like CivRev, although, I could be hugely wrong.
     
  3. bamdorf

    bamdorf Chieftain Supporter

    Joined:
    Jun 9, 2008
    Messages:
    91
    Location:
    Mt. Airy Maryland
    doh, it's worse than i thought. Not even in the right game.
     
  4. DampRain

    DampRain Prince

    Joined:
    May 1, 2009
    Messages:
    369
    Getting Code of Laws from Oracle might have been a better idea. At the moment I wouldn't think you need lots of hammers, going cottages might be better. Do you need to still be building chariots and/or archer?

    You could potentially fogbust the area between your cities, but I expect you could run over any barb cities that did pop.

    Anyway, I suggest (I could be wrong of course)
    going for cottages
    running some science specialists
    researching currency

    I'd actually consider your position reasonably strong, you've managed to claim a large amount of land, and blocked the only entrance to it from other AI (south east looks like a bridge). All you have to do is fill it up and your eco dragging along.

    Also when posting screenshots about economy, using Ctrl + R might help those of us with less than stellar sight :p. At a glance though Aachen looks like a nice GP farm for you.

    I will have to ask the rather obvious do you have over 8 workers improving land?
     
  5. vicawoo

    vicawoo Chieftain

    Joined:
    Feb 12, 2007
    Messages:
    3,226
    The rightmost city is killing your economy. It's costing your empire overall about 9 gold per turn. Memphis should build a library and run scientists.
     
  6. drlake

    drlake Emperor

    Joined:
    Nov 30, 2007
    Messages:
    1,247
    Location:
    Plattsburgh, NY
    As you noted, the distance between your cities is the main problem. There's not much that can be done about it. I probably wouldn't have tried for an early rush over such a distant foe for that reason, or if I did it I wouldn't have kept/settled so many cities in the area. That said, I don't think this is beyond salvage.

    I definitely don't think you should be building any more cities for a while. You need to get the population and production of the ones you have up, to generate commerce. If I were you I'd stop building chariots for the moment unless you're planning on using them to fog bust while building a road to connect your empire, and focus on the economy as noted by the other posters.
     
  7. bamdorf

    bamdorf Chieftain Supporter

    Joined:
    Jun 9, 2008
    Messages:
    91
    Location:
    Mt. Airy Maryland
    Hi,

    About the chariots...desperatly needed three-four to counter the relentless barbarians across the N tier, especially in the east.

    Thanks for the comments. I think the code of laws idea was a good one. Anyway, on my first try to recover, I did shift to the existing cottages, ran for currency, builld a lighthouse and GLH, and eventually built courthouses in the east and... completed a road connecting the two halves. The road took a while, but on completion gave a nice bonus!

    I am not sure how well I am doing - only in contact with 2 other civs - but it seems playable at this point.

     

    Attached Files:

  8. JBossch

    JBossch King

    Joined:
    Apr 16, 2006
    Messages:
    914
    Location:
    Washington, DC
    Lack of workers was likely your problem. Also, if you have sailing, your trade network will be connected even without a road.
     

Share This Page