acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,470
So, I like the trade system. I like how you earn trade route capacity through districts and a few other things, I like how trade routes give you roads and trading posts and tourism and religion and diplomacy and visibility, I like how trade routes are vulnerable, and I like the tension between internal and external trade routes.
I could take or leave actually building traders and I’d like a way to just buy roads between two destinations on top of just using traders. But yeah, like it.
But hey, I wouldn’t be posting if I didn’t have a gripe. And here it is: I think the current systems only really makes sense up to the medieval or renaissance era. After that, the focus on specific trade routes and traders seems a little silly. You go from sort of imaging you’ve built the silk route or something, to suddenly being underwhelmed that you super powerful space empire is, what, making do with a bunch of UPS vans?
I have no real solution here. Perhaps there should be some way to create permanent and powerful trade routes or maybe trade nodes, that boost trade but also create potential for conflict. Maybe you could then stack traders into “corps” or “armies”. No idea really.
As a total aside, I also don’t think you should be able to trade with other Civ Leaders until you’ve established a trade route. Not a big thing, but “traders” and “trade” are a little too separate at the moment.
Anyway. I know there are people who hate traders and those that like them. I was wondering if there were many who were more inbetweem with it? If there are, I’d love to hear their thoughts on the trade system.
I could take or leave actually building traders and I’d like a way to just buy roads between two destinations on top of just using traders. But yeah, like it.
But hey, I wouldn’t be posting if I didn’t have a gripe. And here it is: I think the current systems only really makes sense up to the medieval or renaissance era. After that, the focus on specific trade routes and traders seems a little silly. You go from sort of imaging you’ve built the silk route or something, to suddenly being underwhelmed that you super powerful space empire is, what, making do with a bunch of UPS vans?
I have no real solution here. Perhaps there should be some way to create permanent and powerful trade routes or maybe trade nodes, that boost trade but also create potential for conflict. Maybe you could then stack traders into “corps” or “armies”. No idea really.
As a total aside, I also don’t think you should be able to trade with other Civ Leaders until you’ve established a trade route. Not a big thing, but “traders” and “trade” are a little too separate at the moment.
Anyway. I know there are people who hate traders and those that like them. I was wondering if there were many who were more inbetweem with it? If there are, I’d love to hear their thoughts on the trade system.