Argive
Chieftain
I wonder why food is a strictly local good in CiV. With the exception of maritime city-states, all the food consumed in a city is locally produced, down to the information era. While that is rather healthy given what we know now , it is not exactly how civilization developed. And trading food could make things fun.
I have 2 things in mind:
1. Civs should be able to ship food from a city with a food surplus to one without. That way, that city in the middle of a desert tile with oh-so-much oil, uranium, incense and gold is not a losing proposition.
I don't mean to say one item of food shipped away is one item of food received. Food is perishable, and the system should reflect that. So I would say some of it should deteriorate based on distance. If there is a road between cities, it should deteriorate less, and even less with a railroad. Naval connections should be more effective in preserving food, and merchant navy could make this connection even more efficient. If a civ has salt, that should lower the baseline rate of deterioration. Of course, this rate should go down considerably with refrigeration and plastics.
2. There should be food trade between civs. Deterioration sould apply in the same way, and the game could calculate the most effective trade route. Also, you should be able to demand food from weaker civs and in peace negotiations after a successful war.
I have 2 things in mind:
1. Civs should be able to ship food from a city with a food surplus to one without. That way, that city in the middle of a desert tile with oh-so-much oil, uranium, incense and gold is not a losing proposition.
I don't mean to say one item of food shipped away is one item of food received. Food is perishable, and the system should reflect that. So I would say some of it should deteriorate based on distance. If there is a road between cities, it should deteriorate less, and even less with a railroad. Naval connections should be more effective in preserving food, and merchant navy could make this connection even more efficient. If a civ has salt, that should lower the baseline rate of deterioration. Of course, this rate should go down considerably with refrigeration and plastics.
2. There should be food trade between civs. Deterioration sould apply in the same way, and the game could calculate the most effective trade route. Also, you should be able to demand food from weaker civs and in peace negotiations after a successful war.