Infantry#14
Emperor
- Joined
- Dec 26, 2006
- Messages
- 1,606
In Civ 4, only one civ can demand stuff from another side in a peace treaty, which to me seems quite unrealistic, but I think the main reason is for game balance.
However, I like the way how peace treaty was incorporated into Europa Universalis II. In that game, team A may take control over a territory of team B, but the new conquered territory still belongs to team B. In the peace treaty, team A may be able to acquired the new conquered territory from team B, or team A can return the new territory in exchange for something else.
In civ 4, peace treaties should be negotiations and more fluid. Perhaps one side can return captured city in exchange for (forced, 10 turns or permanent) open borders, defensive pacts, relinquish processions of vassals, gold and even tech. Obviously, game balance is priorty in order to prevent unfair exploits.
However, I like the way how peace treaty was incorporated into Europa Universalis II. In that game, team A may take control over a territory of team B, but the new conquered territory still belongs to team B. In the peace treaty, team A may be able to acquired the new conquered territory from team B, or team A can return the new territory in exchange for something else.
In civ 4, peace treaties should be negotiations and more fluid. Perhaps one side can return captured city in exchange for (forced, 10 turns or permanent) open borders, defensive pacts, relinquish processions of vassals, gold and even tech. Obviously, game balance is priorty in order to prevent unfair exploits.
