Trading posts. What will become of them?

Bisqit

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I am interested to see if anything will change with trading posts. Will they be changed into an improvement you establish along a trade route perhaps? Since water does not yield gold anymore I don't see why i would make a trading post at all. What do you all think about this? Currently, i make minimal trading posts and i think it would make sense to have them something you establish along trade routes to improve yield maybe.
 
The gold you get from a city-to-city trade caravan could be the sum of trading posts worked by the two cities X some multiplier constant.

I also don't see how less overall gold on the coast would make the trading posts less valuable?
 
The gold you get from a city-to-city trade caravan could be the sum of trading posts worked by the two cities X some multiplier constant.

I also don't see how less overall gold on the coast would make the trading posts less valuable?

Well not so much the coast but tiles that are adjacent to rivers currently yield one gold. When you take that base yield away it makes the trading post, overall less valuable. I don't usually build many trading posts since G&K and I think taking away that base gold yield will make them even less useful no?
 
I suspect they'll still be left. After all, it's safe income as opposed to income dependent on outside factors. I've seen nothing to indicate their removal except it also has the name "trade."
 
Well not so much the coast but tiles that are adjacent to rivers currently yield one gold. When you take that base yield away it makes the trading post, overall less valuable. I don't usually build many trading posts since G&K and I think taking away that base gold yield will make them even less useful no?


er... No, that would make it more valuable. Your part-time job will be more valuable to you if you lose your main one.
 
er... No, that would make it more valuable. Your part-time job will be more valuable to you if you lose your main one.

haha hm If you think of it that way yeah it makes it more valuable since there are less ways to receive gold. I'm just saying that the trading post as an improvement will yield less gold which makes the trading post itself less valuable but like you said that doesn't really make them less valuable overall. I feel they will be left but just possibly changed. I mean a trading post on a trade route makes sense to me so we'll see.
 
haha hm If you think of it that way yeah it makes it more valuable since there are less ways to receive gold. I'm just saying that the trading post as an improvement will yield less gold which makes the trading post itself less valuable but like you said that doesn't really make them less valuable overall. I feel they will be left but just possibly changed. I mean a trading post on a trade route makes sense to me so we'll see.


Maybe Trading caravan mechanic is so that your eventual lump sum you receive at the end of the trade is improved by +1 gold for every trading post it travels through, that would entice people to build trading posts along the road. Each trading post on a road will negate the maintenance cost of that road, and for a long, winding road like the silk road, you can make +12 gold on top of the base trade between two important cities.

Your cities will still get the gold from trading posts, this will be like a tax. But the real gold may start being generated by trading between your city and a foreign one with lots of trading posts between them. Maybe the gold taken away from the sea tiles will be made up by adding +0.5 gold for every sea tile a trade caravel travels through between the shortest possible distance between two coastal cities.
 
Maybe Trading caravan mechanic is so that your eventual lump sum you receive at the end of the trade is improved by +1 gold for every trading post it travels through, that would entice people to build trading posts along the road. Each trading post on a road will negate the maintenance cost of that road, and for a long, winding road like the silk road, you can make +12 gold on top of the base trade between two important cities.

Yeah I think that's a great idea actually. I hope they implement something similar to that at least.
 
I've never really been a fan of the trading post, though at least they got a graphical upgrade in G&K, I honestly hope the are replaced with something or at least modified
 
It's a good question. Civ's should have stable economies with steady sources of revenue, and not just be dependent on bursts of gold that can get blockaded or snatched away.

I would hope that with rivers no longer yielding gold that posts come back down the tree. They got pushed up with G&K.
 
I did like the trading post but with G&K my usage of them definitely declined. Since you don't get them until about mid-game i feel like i almost forget about them to be honest. With the adjacent river yield, luxury resource gold yield, and buildings you generally don't NEED them. I'd like to see a necessity for them come back in one way or another.
 
I hope they bring back growing Trade Posts (=cottages) from Civ IV. They were initially worse than using specialists (in Civ IV with the commerce = gold/science mechanic), but once you let them grow for a 100 turns or so, oh boy. Enemies could also pillage them and you had to be wary... With gold being removed from river tiles, there would be 'room' for one growth stage in Civ V as well. But I guess they did it to cover for the new trade routes giving extra gold.

In the GEM mod, iirc, Trade Posts can also give +1 science and/or +1 faith, depending on beliefs and technologies. Perhaps even +1 production would be appropriate, but it should come at a significant cost (probably with the Order finisher or thereabouts).
 
I hope they bring back growing Trade Posts (=cottages) from Civ IV. They were initially worse than using specialists (in Civ IV with the commerce = gold/science mechanic), but once you let them grow for a 100 turns or so, oh boy. Enemies could also pillage them and you had to be wary... With gold being removed from river tiles, there would be 'room' for one growth stage in Civ V as well. But I guess they did it to cover for the new trade routes giving extra gold.

Instead of changing back add Cottages back and use Trade Post for along trade routes, so that they will add Currence up in a way to trade routes or something like that. Maybe also as kind of protection to Caravan units too...
Adding limits to city populations which can be raised by building Cottages would be a realistic nice addition. Just thoughts to think about...
 
Remove trading posts and add an "expand city" tile, giving only gold.
 
They've also said that gold will be mostly eliminated as a tile yield. However, trading posts may be why they said "mostly".

Did they go that far? I heard that they were removed from rivers and coastal tiles (they were actually even more ambiguous than that, referring to cities settled on those tiles not getting gold). I heard nothing to indicate they were removed from bonus and luxury resources, for example.

ETA: Here's the quote:
"It used to be in Civ V that settling along a sea coast or along a river gave you free gold. We’ve taken that gold out of the game and now you actually have to earn it by creating these trade routes."

The "free" is an odd choice. I've argued it was just the city tile's gold that was removed because that's the only tile that is "free." The rest has to be worked by a citizen. However, since that's not very significant, the consensus has been that he meant all gold in river and coastal tiles.
 
AFAIK there hasn't been any mention on trading posts specifically, but the basis of this thread makes sense. Trading post function was largely a way to add gold to yields when you didn't have access to much/any. Essentially adding a "river" tile into your empire manually. If it is true that river/ocean tiles are getting a significant overhaul, it wouldn't be surprising if trading posts were changed in some form as well.

Purely from a visual viewpoint I wouldn't mind a change. Having an entire map filled with trading posts in end-game is a bit odd.
 
Maybe they are doing something with the trading posts. That Poland screenshot (I know it's staged, be still) has no trading posts in it. Firaxis bothered to mock it up with farms, plantations, mines, and camps, but no trading posts. Why not? I will just speculatively say that they COULD be hiding the fact that they are changed.
 
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