Recently I have played a few old COTM quick-score games to compare my play with that of some of the top-ranked players. I figured I could learn some tricks that way that are hard to learn otherwise.
It turns out my play is more or less on par with the players ranked 5-15 when it comes to production / expansion. Where my play seems to fall short is mainly in tech. After studying a few game logs of top-ranked players I noticed the main difference comes from trading with the AI.
One technigue I saw used was to give away all your tech for free to undeveloped AIs. Apparently the idea is that an AI that is behind in tech isn't helping you to advance up the tech-tree either. What I wondered though, is this a sound strategy? Or is it mostly due to the fact that quick-score looks at how many techs you have at 1000BC, and not how much you're ahead of everyone. Although I do sometimes give freebies to weak AIs to help them in a war with a common adversary, it doesn't seem wise to me to do this in the expansion phase.
Another thing I saw is that the good players buy workers from the AI. Somehow I never get around doing that. Maybe I don't value buying workers enough. Does anybody have an idea of a general value I can put on a worker? What are good circumstances to consider buying one and what not?
It turns out my play is more or less on par with the players ranked 5-15 when it comes to production / expansion. Where my play seems to fall short is mainly in tech. After studying a few game logs of top-ranked players I noticed the main difference comes from trading with the AI.
One technigue I saw used was to give away all your tech for free to undeveloped AIs. Apparently the idea is that an AI that is behind in tech isn't helping you to advance up the tech-tree either. What I wondered though, is this a sound strategy? Or is it mostly due to the fact that quick-score looks at how many techs you have at 1000BC, and not how much you're ahead of everyone. Although I do sometimes give freebies to weak AIs to help them in a war with a common adversary, it doesn't seem wise to me to do this in the expansion phase.
Another thing I saw is that the good players buy workers from the AI. Somehow I never get around doing that. Maybe I don't value buying workers enough. Does anybody have an idea of a general value I can put on a worker? What are good circumstances to consider buying one and what not?