reddishrecue
Deity
- Joined
- Nov 16, 2009
- Messages
- 6,347
The 3 city approach is usually best for most difficulty levels for me. Tradition was easier to understand for me.
So basically, you're saying I should not lock tiles? And just check "Growth" when I want to grow and "Production" when I want - let's say - my NC?
Sorry to not be more timely in getting back to this question...
Yes, that is what *I* am saying -- but I encourage you to experiment and decide for yourself. I dont use production focus for NC or most National Wonders since two or three turns hardly matters (Oxford can be an exception). I will use production focus for the (rare) hard-built World Wonder, and often during International Projects.
I have always favored Liberty over Tradition (although I always take the Tradition opener) because I have always had to build extra cities to get extra luxuries and keep up with Happiness ceilings. Just how many luxuries in total do these three cities need to have and just how big can these three cities get in the first part of the game?
I certainly see the power of growth with Tradition, but the never ending happiness battle makes me prioritize growth a bit lower. Does Monarchy really keep happiness in check as these three cities get big?
How do you choose where to settle with such a quick first settler? It seems to me like you wouldn't really have enough info for the best spot, unless you limited your worker and your scout just to investigating around you capital.
Sure, NC earlier is better, but give yourself all due credit! T110 NC is really slow for Acken and the other great players. It is more than fast enough to have a strong game.
Just dipping once into negative happiness wont kill your game, and -7 is not much different than -1. Being at -1 for 20+ turns is a problem.
Micro managing tiles is harder than it looks. Compare what you think is good to what the default governor thinks is good, including how many turns for the city to grow. At launch, the governor did a terrible job picking tiles / specialists. And some people can't stand losing one hammer every time the city grows. But it is very easy to sabotage your game by locking tiles. I strongly recommend you give that up for now, and spend your time and energy on other game aspects. Like not losing cities/units when fighting at 2:1 odds.
Gold to upgrade archers to CBs is something I also struggle with. Especially against the conventional wisdom to rush buy all your science buildings. CBs are sooo much stronger than archers though. 3 archers against a T112 hoard would not be enough. 3 CBs should be fine.
Yes, ranged units behind the city so they are safely screened. That is 4 shots a turn, 2 elephants dying every turn. Your city will end the conflict in the red, but it will last 3 turns. Then you start marching your veterans towards Carthage...
I have always favored Liberty over Tradition (although I always take the Tradition opener) because I have always had to build extra cities to get extra luxuries and keep up with Happiness ceilings. Just how many luxuries in total do these three cities need to have and just how big can these three cities get in the first part of the game?
I certainly see the power of growth with Tradition, but the never ending happiness battle makes me prioritize growth a bit lower. Does Monarchy really keep happiness in check as these three cities get big?