As someone who played with events on since i started playing VP and in general i kind of enjoy them i think i have a couple of points to make. First and foremost i really don't know how big of a part did the devs intend for events to change the course of a game; is it supposed to be some sort of a topping on a cake or it's supposed to be the bread of big mac .... it's really confusing sometimes because one time you are playing Carthage for example and you get the ability to pass mountains which is huge or Korea where farms produce science or Spain getting a corvette in every single coastal city in addition to two copies of gold for the small price of 900 coins but other times you get some insignificant events as the Celts Oxford university getting flat science boost tho you have to pay 900 science to get it. Randomness is fine IMO, repetitiveness is not as terrible as it's implied on most comments here but i would not say no to more events. Some Bad events are a major setback, i'm not talking about the annoying flooded farms that breaks the building i wasted 10 turns to build but some are unbelievably game breaking in my experience .... playing as Poland for example got me an event that forced my entire empire to go on 3 turns of resistance (0 happiness meaning -20% CS and no production at all) during the modern era to give the military academies a minor bonus of some GA points or the early game research setback which costs me science equal to my entire empire output for like 5 - 10 turns. Events related to founding a religion are a personal favorite but my biggest issue with them is they occur extremely late that they don't matter or simply don't occur at all in some games; the quest for hero worship or the reliquary are great but why don't they pop up until the very late modern era or sometimes not at all? i know some of these have requirements but at least make the quest start in the renaissance era for every single religion.