vyyt
Deity
@PortugeseChicken , what's wrong with Arabia? Do they have some great national events?
I definitely agree that a lot of the events are too good or too bad, +1 pop or a unit is massive early game; but this can just be balanced better, I don't think we need to remove early events entirely.I just don't enjoy early game bad events. Losing improvements, food, culture, gold, or any yield isn't fun in the early stage when you're just setting up. I really don't mind bad events at the mid to late stage of the game. Maybe something that could be done would be to move some of the worse ones away from the early stage of the game.
I do think that events should be in the game, but I always turn them off hahahaa. That's why I've never played Arabia lately either.
@PortugeseChicken , what's wrong with Arabia? Do they have some great national events?
I disagree.... civilization events being powerful makes you pivot your strategy to accommodate them if possible and is an incentive for civ-specific RP.
Like sure Inca benefit from mountains for their farms and get scaling food/science, but the events let you settle some crazy fun mountain cities cause they give even more buffs to mountains and the common sheep tiles around them.
That being said, arbitrary general ones being too strong are definitely problematic... such as faith on shrines in the early game. It's just a big buff with no real effective changes to your gameplay paradigm.
I don't know what you're talking about. Advisor Events are unrelated to Advisor Screens.I think these are kind of a nonstarter as long as the random Advisor screen CTDs are a thing.
Advisor Events are unrelated to Advisor Screens.
I don't want to be too pushy, but are you planning on making a rework of the events system? I really think it has a lot of potential, especially with how terrible it is now.Perhaps something we might see in the next release of VP... someday probably from a return of some modder or someone...
I don't want to be too pushy, but are you planning on making a rework of the events system? I really think it has a lot of potential, especially with how terrible it is now.
I don't want to be too pushy, but are you planning on making a rework of the events system? I really think it has a lot of potential, especially with how terrible it is now.
Overall it seems the main consensus is that we just add a lot and a lot of unspecific events.Erm the events aren't terrible. We just need more of them to reduce repetitiveness and some fine tuning of the existing ones. It's not as easy as it sounds, especially when care has to be taken for balance and bloat.
I think repetitiveness will be reduced by making events more specific. Make more of them gated behind specific techs and policy choices, and obsolete faster. That way, there will be certain events that won’t happen in some games. The thing that will keep events fresh is if some events only happen once every 4-5 games.Overall it seems the main consensus is that we just add a lot and a lot of unspecific events.