Trait Organized Bug

Farnsworth

Chieftain
Joined
Nov 22, 2006
Messages
1
Location
Germany
EDIT: Ok, I guess, I've found the problem. There is no bug with the organized trait. I took a closer look on some changes in the 2.08 patch and figured out that the effect of -50% upkeep costs for civics just seems insignificant in some cases. Well, just fooled myself.

I can't delete my own thread, although I opened it. To any forum moderator who reads this: please delete this thread! Problem solved, somehow...



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Hi,

I'm sorry, if this is a known issue already. I haven't checked all threads in the bug reports yet.

EDIT: I have checked the entire Civ4 - Bug Reports forum now and the problem hasn't been mentioned yet. Still got to check other sub forums here, though.



Ok, I'm quite sure, this is a real bug, but I know that "quite sure" isn't enough, so I'd like some feedback from you, if you have experienced the following, too. I'm still baffled that noone ever noticed it yet, because the Warlords 2.08 patch is available now for a couple of weeks.

I first experienced this when playing my mod but tested it in an unmodified CivIV Warlords 2.08 game and had the same error as well.

The organized trait effect of -50% upkeep costs doesn't work at all anymore. In the games I played after the 2.08 patch was installed I experienced that the game was more difficult and when I ckecked my cities for best settings I found that my upkeep costs were too high. When scrolling the mouse curser over a cities upkeep costs I usually see the -50% effect of the organized trait listed but it wasn't there. I also couldn't find it listed in the finance advisor screen (F2). The civilopedia still says "-50% upkeep costs" for all organized leaders. I checked it by modifying the CIV4TraitInfos.xml in the Warlords\Assets\XML\Civilizations folder like this:

Code:
<TraitInfo>
	<Type>TRAIT_ORGANIZED</Type>
	<Description>TXT_KEY_TRAIT_ORGANIZED</Description>
	<ShortDescription>TXT_KEY_TRAIT_ORGANIZED_SHORT</ShortDescription>
	<iHealth>0</iHealth>
	<iHappiness>0</iHappiness>
	<iMaxAnarchy>-1</iMaxAnarchy>
	[COLOR="Red"]<iUpkeepModifier>0</iUpkeepModifier>[/COLOR]
	<iLevelExperienceModifier>0</iLevelExperienceModifier>
	<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
	<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
	<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
	<iMaxGlobalBuildingProductionModifier>0</iMaxGlobalBuildingProductionModifier>
	<iMaxTeamBuildingProductionModifier>0</iMaxTeamBuildingProductionModifier>
	<iMaxPlayerBuildingProductionModifier>0</iMaxPlayerBuildingProductionModifier>
	<ExtraYieldThresholds/>
	<TradeYieldModifiers/>
	<CommerceChanges/>
	<CommerceModifiers/>
	<FreePromotions/>
	<FreePromotionUnitCombats/>
</TraitInfo>

As you can see, I turned the upkeek modifier off by changing it to zero. When I use that xml file in warlords 2.08, the civilopedia now says organized leaders have only that doubled production speed for lighthouses, courthouses and factories. Well, and when I checked it in a game, the upkeep costs were just as high as without modification, so the upkeep modifier had no effect at all.

I re-installed CivIV and Warlords just a couple of days ago and applied the Warlords 2.08 patch right away. I used my mod to play some games but the unmodified CivIV Warlords has no CustomAssets or other modifications that could cause that error.

I also have to point out that I'm not sure if that bug came with the 2.08 patch or if it was there before. I played organized leaders before the patch came out but I just can't remember if the games were more "difficult" (because of having actually only one trait) as well. I still got the savegames but since the patch affects them too, I can't verify that, unless I re-install Warlords once again. But I assume it worked fine before, as this bug would surely have been spotted and eventually fixed.

Ok, I'd appreciate any comments or suggestions on this! Thanks in advance!

Farnsworth
 
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